add the option to shift the applied force/torque for a multibody joint (mobilizer) to the joint frame origin
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@@ -235,7 +235,7 @@ void TestJointTorqueSetup::initPhysics()
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mbC->setAngularDamping(0.9f);
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}
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//
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m_dynamicsWorld->setGravity(btVector3(0,-1,-10));
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m_dynamicsWorld->setGravity(btVector3(0,0,-10));
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//////////////////////////////////////////////
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if(0)//numLinks > 0)
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