various fixes

move btSimulationIslandManagerMt.cpp from BulletCollision to BulletDynamics
This commit is contained in:
Erwin Coumans
2016-11-10 16:18:20 -08:00
parent fd90589cc2
commit 3b5d0f444b
8 changed files with 10 additions and 10 deletions

View File

@@ -27,7 +27,7 @@ class btCollisionShape;
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btPoolAllocator.h"
#include "btBulletCollisionCommon.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManagerMt.h" // for setSplitIslands()
#include "BulletDynamics/Dynamics/btSimulationIslandManagerMt.h" // for setSplitIslands()
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h"
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"

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@@ -2580,17 +2580,17 @@ static PyMethodDef SpamMethods[] = {
#endif
},
{"getContactPoints", pybullet_getContactPointData, METH_VARARGS | METH_KEYWORDS,
{"getContactPoints", (PyCFunction)pybullet_getContactPointData, METH_VARARGS | METH_KEYWORDS,
"Return existing contact points after the stepSimulation command. "
"Optional arguments one or two object unique "
"ids, that need to be involved in the contact."},
{"getClosestPoints", pybullet_getClosestPointData, METH_VARARGS | METH_KEYWORDS,
{"getClosestPoints", (PyCFunction)pybullet_getClosestPointData, METH_VARARGS | METH_KEYWORDS,
"Compute the closest points between two objects, if the distance is below a given threshold."
"Input is two objects unique ids and distance threshold."
},
{ "getOverlappingObjects", pybullet_getOverlappingObjects, METH_VARARGS | METH_KEYWORDS,
{ "getOverlappingObjects", (PyCFunction)pybullet_getOverlappingObjects, METH_VARARGS | METH_KEYWORDS,
"Return all the objects that have overlap with a given "
"axis-aligned bounding box volume (AABB)."
"Input are two vectors defining the AABB in world space [min_x,min_y,min_z],[max_x,max_y,max_z]."

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@@ -33,7 +33,6 @@ SET(BulletCollision_SRCS
CollisionDispatch/btInternalEdgeUtility.h
CollisionDispatch/btManifoldResult.cpp
CollisionDispatch/btSimulationIslandManager.cpp
CollisionDispatch/btSimulationIslandManagerMt.cpp
CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
@@ -141,7 +140,6 @@ SET(CollisionDispatch_HDRS
CollisionDispatch/btHashedSimplePairCache.h
CollisionDispatch/btManifoldResult.h
CollisionDispatch/btSimulationIslandManager.h
CollisionDispatch/btSimulationIslandManagerMt.h
CollisionDispatch/btSphereBoxCollisionAlgorithm.h
CollisionDispatch/btSphereSphereCollisionAlgorithm.h
CollisionDispatch/btSphereTriangleCollisionAlgorithm.h

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@@ -22,6 +22,7 @@ SET(BulletDynamics_SRCS
ConstraintSolver/btUniversalConstraint.cpp
Dynamics/btDiscreteDynamicsWorld.cpp
Dynamics/btDiscreteDynamicsWorldMt.cpp
Dynamics/btSimulationIslandManagerMt.cpp
Dynamics/btRigidBody.cpp
Dynamics/btSimpleDynamicsWorld.cpp
# Dynamics/Bullet-C-API.cpp
@@ -72,6 +73,7 @@ SET(Dynamics_HDRS
Dynamics/btActionInterface.h
Dynamics/btDiscreteDynamicsWorld.h
Dynamics/btDiscreteDynamicsWorldMt.h
Dynamics/btSimulationIslandManagerMt.h
Dynamics/btDynamicsWorld.h
Dynamics/btSimpleDynamicsWorld.h
Dynamics/btRigidBody.h

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@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManagerMt.h"
#include "btSimulationIslandManagerMt.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btQuickprof.h"

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BT_SIMULATION_ISLAND_MANAGER_MT_H
#define BT_SIMULATION_ISLAND_MANAGER_MT_H
#include "btSimulationIslandManager.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
class btTypedConstraint;