Applied polar decomposition patch. Fixes Issue 621. Thanks to Christian for the report, Joshua for the fix, Dongsoo for checking the fix.
Applied picking cloth patch. Fixes Issue 646. Thanks to Dongsoo. Applied patch Softbody updateConstraints. Fixes Issue 503. Thanks to Dave Bruce Phillips and Dongsoo. Fix various warnigns under Mac OSX.
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@@ -21,6 +21,7 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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#include "LinearMath/btTransformUtil.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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class btPersistentManifold;
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@@ -37,8 +38,8 @@ ATTRIBUTE_ALIGNED16(class) SpuContactManifoldCollisionAlgorithm : public btColli
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float m_collisionMargin0;
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float m_collisionMargin1;
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btCollisionObject* m_collisionObject0;
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btCollisionObject* m_collisionObject1;
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const btCollisionObject* m_collisionObject0;
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const btCollisionObject* m_collisionObject1;
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@@ -50,7 +51,7 @@ public:
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virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
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SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObject* body0,const btCollisionObject* body1);
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#ifdef USE_SEPDISTANCE_UTIL
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btConvexSeparatingDistanceUtil m_sepDistance;
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#endif //USE_SEPDISTANCE_UTIL
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@@ -68,12 +69,12 @@ public:
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return m_manifoldPtr;
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}
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btCollisionObject* getCollisionObject0()
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const btCollisionObject* getCollisionObject0()
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{
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return m_collisionObject0;
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}
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btCollisionObject* getCollisionObject1()
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const btCollisionObject* getCollisionObject1()
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{
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return m_collisionObject1;
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}
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@@ -108,10 +109,10 @@ public:
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
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{
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
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{
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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{
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void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(SpuContactManifoldCollisionAlgorithm));
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return new(mem) SpuContactManifoldCollisionAlgorithm(ci,body0,body1);
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return new(mem) SpuContactManifoldCollisionAlgorithm(ci,body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
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}
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};
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