prevent narrow phase collision detection between rigid and soft when both are sleeping

This commit is contained in:
Xuchen Han
2019-10-07 14:40:11 -07:00
parent c610ba49df
commit 3b945597d1
2 changed files with 37 additions and 32 deletions

View File

@@ -3430,16 +3430,18 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap
{
btRigidBody* prb1 = (btRigidBody*)btRigidBody::upcast(pcoWrap->getCollisionObject());
btTransform wtr = pcoWrap->getWorldTransform();
const btTransform ctr = pcoWrap->getWorldTransform();
const btScalar timemargin = (wtr.getOrigin() - ctr.getOrigin()).length();
if (pcoWrap->getCollisionObject()->isActive() || this->isActive())
{
const btTransform wtr = pcoWrap->getWorldTransform();
// const btTransform ctr = pcoWrap->getWorldTransform();
// const btScalar timemargin = (wtr.getOrigin() - ctr.getOrigin()).length();
const btScalar timemargin = 0;
const btScalar basemargin = getCollisionShape()->getMargin();
btVector3 mins;
btVector3 maxs;
ATTRIBUTE_ALIGNED16(btDbvtVolume)
volume;
pcoWrap->getCollisionShape()->getAabb(pcoWrap->getWorldTransform(),
pcoWrap->getCollisionShape()->getAabb(wtr,
mins,
maxs);
volume = btDbvtVolume::FromMM(mins, maxs);
@@ -3460,6 +3462,7 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap
docollideFace.stamargin = basemargin;
m_fdbvt.collideTV(m_fdbvt.m_root, volume, docollideFace);
}
}
break;
}
}

View File

@@ -1074,6 +1074,7 @@ struct btSoftColliders
if (psb->checkDeformableContact(m_colObj1Wrap, n.m_x, m, c.m_cti, /*predict = */ true) || psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true))
{
const btScalar ima = n.m_im;
// todo: collision between multibody and fixed deformable node will be missed.
const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
const btScalar ms = ima + imb;
if (ms > 0)
@@ -1169,6 +1170,7 @@ struct btSoftColliders
{
btScalar ima = n0->m_im + n1->m_im + n2->m_im;
const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
// todo: collision between multibody and fixed deformable face will be missed.
const btScalar ms = ima + imb;
if (ms > 0)
{