prevent narrow phase collision detection between rigid and soft when both are sleeping
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@@ -2306,9 +2306,9 @@ bool btSoftBody::checkDeformableContact(const btCollisionObjectWrapper* colObjWr
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const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject();
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// use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect
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// but resolve contact at x_n
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//btTransform wtr = (predict) ?
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//(colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
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//: colObjWrap->getWorldTransform();
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// btTransform wtr = (predict) ?
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// (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
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// : colObjWrap->getWorldTransform();
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const btTransform& wtr = colObjWrap->getWorldTransform();
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btScalar dst =
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m_worldInfo->m_sparsesdf.Evaluate(
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@@ -3430,35 +3430,38 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap
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{
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btRigidBody* prb1 = (btRigidBody*)btRigidBody::upcast(pcoWrap->getCollisionObject());
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btTransform wtr = pcoWrap->getWorldTransform();
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if (pcoWrap->getCollisionObject()->isActive() || this->isActive())
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{
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const btTransform wtr = pcoWrap->getWorldTransform();
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// const btTransform ctr = pcoWrap->getWorldTransform();
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// const btScalar timemargin = (wtr.getOrigin() - ctr.getOrigin()).length();
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const btScalar timemargin = 0;
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const btScalar basemargin = getCollisionShape()->getMargin();
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btVector3 mins;
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btVector3 maxs;
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ATTRIBUTE_ALIGNED16(btDbvtVolume)
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volume;
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pcoWrap->getCollisionShape()->getAabb(wtr,
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mins,
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maxs);
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volume = btDbvtVolume::FromMM(mins, maxs);
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volume.Expand(btVector3(basemargin, basemargin, basemargin));
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btSoftColliders::CollideSDF_RD docollideNode;
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docollideNode.psb = this;
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docollideNode.m_colObj1Wrap = pcoWrap;
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docollideNode.m_rigidBody = prb1;
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docollideNode.dynmargin = basemargin + timemargin;
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docollideNode.stamargin = basemargin;
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m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollideNode);
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const btTransform ctr = pcoWrap->getWorldTransform();
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const btScalar timemargin = (wtr.getOrigin() - ctr.getOrigin()).length();
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const btScalar basemargin = getCollisionShape()->getMargin();
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btVector3 mins;
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btVector3 maxs;
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ATTRIBUTE_ALIGNED16(btDbvtVolume)
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volume;
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pcoWrap->getCollisionShape()->getAabb(pcoWrap->getWorldTransform(),
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mins,
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maxs);
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volume = btDbvtVolume::FromMM(mins, maxs);
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volume.Expand(btVector3(basemargin, basemargin, basemargin));
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btSoftColliders::CollideSDF_RD docollideNode;
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docollideNode.psb = this;
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docollideNode.m_colObj1Wrap = pcoWrap;
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docollideNode.m_rigidBody = prb1;
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docollideNode.dynmargin = basemargin + timemargin;
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docollideNode.stamargin = basemargin;
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m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollideNode);
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btSoftColliders::CollideSDF_RDF docollideFace;
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docollideFace.psb = this;
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docollideFace.m_colObj1Wrap = pcoWrap;
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docollideFace.m_rigidBody = prb1;
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docollideFace.dynmargin = basemargin + timemargin;
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docollideFace.stamargin = basemargin;
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m_fdbvt.collideTV(m_fdbvt.m_root, volume, docollideFace);
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btSoftColliders::CollideSDF_RDF docollideFace;
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docollideFace.psb = this;
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docollideFace.m_colObj1Wrap = pcoWrap;
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docollideFace.m_rigidBody = prb1;
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docollideFace.dynmargin = basemargin + timemargin;
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docollideFace.stamargin = basemargin;
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m_fdbvt.collideTV(m_fdbvt.m_root, volume, docollideFace);
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}
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}
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break;
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}
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@@ -1074,6 +1074,7 @@ struct btSoftColliders
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if (psb->checkDeformableContact(m_colObj1Wrap, n.m_x, m, c.m_cti, /*predict = */ true) || psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true))
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{
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const btScalar ima = n.m_im;
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// todo: collision between multibody and fixed deformable node will be missed.
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const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
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const btScalar ms = ima + imb;
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if (ms > 0)
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@@ -1169,6 +1170,7 @@ struct btSoftColliders
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{
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btScalar ima = n0->m_im + n1->m_im + n2->m_im;
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const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
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// todo: collision between multibody and fixed deformable face will be missed.
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const btScalar ms = ima + imb;
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if (ms > 0)
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{
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