implement rudimentary contact callback. Does PhysX have a way to report ALL contact points, every frame, so we can update contact forces etc, and report all contacts?
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@@ -4,5 +4,7 @@
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struct MyPhysXUserData
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{
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int m_graphicsUniqueId;
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int m_bodyUniqueId;
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int m_linkIndex;
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};
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#endif //PHYSX_USER_DATA_H
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