add segmentation mask rendering to TinyRenderer and shared memory API
similar to the zbuffer, but storing the object index (int) instead of float depth
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@@ -634,10 +634,12 @@ struct QuickCanvas : public Common2dCanvasInterface
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MyGraphWindow* m_gw[MAX_GRAPH_WINDOWS];
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GraphingTexture* m_gt[MAX_GRAPH_WINDOWS];
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int m_curNumGraphWindows;
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int m_curXpos;
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QuickCanvas(GL3TexLoader* myTexLoader)
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:m_myTexLoader(myTexLoader),
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m_curNumGraphWindows(0)
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m_curNumGraphWindows(0),
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m_curXpos(0)
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{
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for (int i=0;i<MAX_GRAPH_WINDOWS;i++)
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{
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@@ -661,7 +663,8 @@ struct QuickCanvas : public Common2dCanvasInterface
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MyGraphInput input(gui2->getInternalData());
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input.m_width=width;
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input.m_height=height;
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input.m_xPos = 10000;//GUI will clamp it to the right//300;
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input.m_xPos = m_curXpos;//GUI will clamp it to the right//300;
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m_curXpos+=width+20;
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input.m_yPos = 10000;//GUI will clamp it to bottom
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input.m_name=canvasName;
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input.m_texName = canvasName;
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@@ -338,7 +338,12 @@ void OpenGLGuiHelper::resetCamera(float camDist, float pitch, float yaw, float c
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}
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void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)
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void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int destinationWidth,
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int destinationHeight, int* numPixelsCopied)
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{
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int sourceWidth = m_data->m_glApp->m_window->getWidth()*m_data->m_glApp->m_window->getRetinaScale();
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int sourceHeight = m_data->m_glApp->m_window->getHeight()*m_data->m_glApp->m_window->getRetinaScale();
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@@ -44,7 +44,12 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ);
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied);
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int destinationWidth,
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int destinationHeight, int* numPixelsCopied);
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ;
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