add segmentation mask rendering to TinyRenderer and shared memory API
similar to the zbuffer, but storing the object index (int) instead of float depth
This commit is contained in:
@@ -45,6 +45,7 @@ struct BulletURDFInternalData
|
||||
UrdfParser m_urdfParser;
|
||||
struct GUIHelperInterface* m_guiHelper;
|
||||
char m_pathPrefix[1024];
|
||||
int m_bodyId;
|
||||
btHashMap<btHashInt,btVector4> m_linkColors;
|
||||
btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
|
||||
|
||||
@@ -208,6 +209,18 @@ const char* BulletURDFImporter::getPathPrefix()
|
||||
return m_data->m_pathPrefix;
|
||||
}
|
||||
|
||||
|
||||
void BulletURDFImporter::setBodyUniqueId(int bodyId)
|
||||
{
|
||||
m_data->m_bodyId =bodyId;
|
||||
}
|
||||
|
||||
|
||||
int BulletURDFImporter::getBodyUniqueId() const
|
||||
{
|
||||
return m_data->m_bodyId;
|
||||
}
|
||||
|
||||
|
||||
BulletURDFImporter::~BulletURDFImporter()
|
||||
{
|
||||
@@ -1017,13 +1030,13 @@ bool BulletURDFImporter::getLinkContactInfo(int linkIndex, URDFLinkContactInfo&
|
||||
return false;
|
||||
}
|
||||
|
||||
void BulletURDFImporter::convertLinkVisualShapes2(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, class btCollisionObject* colObj) const
|
||||
void BulletURDFImporter::convertLinkVisualShapes2(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, class btCollisionObject* colObj, int objectIndex) const
|
||||
{
|
||||
|
||||
if (m_data->m_customVisualShapesConverter)
|
||||
{
|
||||
const UrdfModel& model = m_data->m_urdfParser.getModel();
|
||||
m_data->m_customVisualShapesConverter->convertVisualShapes(linkIndex,pathPrefix,localInertiaFrame, model, colObj);
|
||||
m_data->m_customVisualShapesConverter->convertVisualShapes(linkIndex,pathPrefix,localInertiaFrame, model, colObj, objectIndex);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user