add segmentation mask rendering to TinyRenderer and shared memory API
similar to the zbuffer, but storing the object index (int) instead of float depth
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@@ -36,6 +36,7 @@ struct PhysicsClientSharedMemoryInternalData {
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int m_cachedCameraPixelsHeight;
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btAlignedObjectArray<unsigned char> m_cachedCameraPixelsRGBA;
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btAlignedObjectArray<float> m_cachedCameraDepthBuffer;
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btAlignedObjectArray<int> m_cachedSegmentationMaskBuffer;
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btAlignedObjectArray<int> m_bodyIdsRequestInfo;
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SharedMemoryStatus m_tempBackupServerStatus;
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@@ -514,6 +515,7 @@ const SharedMemoryStatus* PhysicsClientSharedMemory::processServerStatus() {
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m_data->m_cachedCameraPixelsRGBA.reserve(numPixels*numBytesPerPixel);
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m_data->m_cachedCameraDepthBuffer.resize(numTotalPixels);
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m_data->m_cachedSegmentationMaskBuffer.resize(numTotalPixels);
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m_data->m_cachedCameraPixelsRGBA.resize(numTotalPixels*numBytesPerPixel);
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@@ -522,12 +524,18 @@ const SharedMemoryStatus* PhysicsClientSharedMemory::processServerStatus() {
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// printf("pixel = %d\n", rgbaPixelsReceived[0]);
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float* depthBuffer = (float*)&(m_data->m_testBlock1->m_bulletStreamDataServerToClientRefactor[serverCmd.m_sendPixelDataArguments.m_numPixelsCopied*4]);
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int* segmentationMaskBuffer = (int*)&(m_data->m_testBlock1->m_bulletStreamDataServerToClientRefactor[serverCmd.m_sendPixelDataArguments.m_numPixelsCopied*8]);
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for (int i=0;i<serverCmd.m_sendPixelDataArguments.m_numPixelsCopied;i++)
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{
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m_data->m_cachedCameraDepthBuffer[i + serverCmd.m_sendPixelDataArguments.m_startingPixelIndex] = depthBuffer[i];
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}
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for (int i=0;i<serverCmd.m_sendPixelDataArguments.m_numPixelsCopied;i++)
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{
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m_data->m_cachedSegmentationMaskBuffer[i + serverCmd.m_sendPixelDataArguments.m_startingPixelIndex] = segmentationMaskBuffer[i];
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}
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for (int i=0;i<serverCmd.m_sendPixelDataArguments.m_numPixelsCopied*numBytesPerPixel;i++)
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{
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m_data->m_cachedCameraPixelsRGBA[i + serverCmd.m_sendPixelDataArguments.m_startingPixelIndex*numBytesPerPixel]
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@@ -704,8 +712,9 @@ void PhysicsClientSharedMemory::getCachedCameraImage(struct b3CameraImageData* c
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{
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cameraData->m_pixelWidth = m_data->m_cachedCameraPixelsWidth;
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cameraData->m_pixelHeight = m_data->m_cachedCameraPixelsHeight;
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cameraData->m_depthValues = m_data->m_cachedCameraDepthBuffer.size() ? &m_data->m_cachedCameraDepthBuffer[0] : 0;
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cameraData->m_depthValues4 = m_data->m_cachedCameraDepthBuffer.size() ? &m_data->m_cachedCameraDepthBuffer[0] : 0;
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cameraData->m_rgbColorData = m_data->m_cachedCameraPixelsRGBA.size() ? &m_data->m_cachedCameraPixelsRGBA[0] : 0;
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cameraData->m_segmentationMaskValues = m_data->m_cachedSegmentationMaskBuffer.size()?&m_data->m_cachedSegmentationMaskBuffer[0] : 0;
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}
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const float* PhysicsClientSharedMemory::getDebugLinesFrom() const {
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