Add API to set bunny properties. Add example to show coupling between softbody and multibody.
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@@ -229,6 +229,9 @@ void b3ApplyExternalForce(b3SharedMemoryCommandHandle commandHandle, int bodyUni
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void b3ApplyExternalTorque(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueId, int linkId, const double torque[3], int flags);
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b3SharedMemoryCommandHandle b3LoadBunnyCommandInit(b3PhysicsClientHandle physClient);
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int b3LoadBunnySetScale(b3SharedMemoryCommandHandle commandHandle, double scale);
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int b3LoadBunnySetMass(b3SharedMemoryCommandHandle commandHandle, double mass);
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int b3LoadBunnySetCollisionMargin(b3SharedMemoryCommandHandle commandHandle, double collisionMargin);
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#ifdef __cplusplus
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}
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