fix warnings (thanks to Aaron!)
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@@ -1409,10 +1409,10 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
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b3Matrix4x4Mul(depthProjectionMatrix,depthModelViewMatrix,depthMVP);
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GLfloat biasMatrix[4][4]={
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0.5, 0.0, 0.0, 0.0,
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0.0, 0.5, 0.0, 0.0,
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0.0, 0.0, 0.5, 0.0,
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0.5, 0.5, 0.5, 1.0
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{ 0.5, 0.0, 0.0, 0.0 },
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{ 0.0, 0.5, 0.0, 0.0 },
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{ 0.0, 0.0, 0.5, 0.0 },
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{ 0.5, 0.5, 0.5, 1.0 }
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};
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GLfloat depthBiasMVP[4][4];
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