address PR comments
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@@ -109,6 +109,7 @@
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#endif
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#define SKIP_DEFORMABE_BODY 1
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int gInternalSimFlags = 0;
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bool gResetSimulation = 0;
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@@ -1622,7 +1623,7 @@ struct PhysicsServerCommandProcessorInternalData
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btHashedOverlappingPairCache* m_pairCache;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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#ifdef SKIP_DEFORMABLE_BODY
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#if defined (SKIP_DEFORMABLE_BODY) || defined(SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
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btMultiBodyConstraintSolver* m_solver;
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#else
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btDeformableMultiBodyConstraintSolver* m_solver;
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@@ -2797,9 +2798,7 @@ void PhysicsServerCommandProcessor::deleteDynamicsWorld()
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for (i = m_data->m_dynamicsWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
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{
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btSoftBody* sb = m_data->m_dynamicsWorld->getSoftBodyArray()[i];
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#ifdef SKIP_DEFORMABLE_BODY
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m_data->m_dynamicsWorld->removeSoftBody(sb);
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#endif
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delete sb;
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}
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#endif
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@@ -2870,7 +2869,7 @@ void PhysicsServerCommandProcessor::deleteDynamicsWorld()
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delete m_data->m_remoteDebugDrawer;
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m_data->m_remoteDebugDrawer = 0;
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#ifndef SKIP_DEFORMABLE_BODY
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#if !defined (SKIP_DEFORMABLE_BODY) && !defined(SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
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delete m_data->m_deformablebodySolver;
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m_data->m_deformablebodySolver = 0;
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#endif
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@@ -8108,12 +8107,9 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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if (psb != NULL)
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{
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#ifndef SKIP_DEFORMABLE_BODY
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btVector3 gravity(0,0,0);
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btVector3 gravity = m_data->m_dynamicsWorld->getGravity();
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if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_GRAVITY_FORCE)
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{
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gravity[0] = loadSoftBodyArgs.m_gravity[0];
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gravity[1] = loadSoftBodyArgs.m_gravity[1];
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gravity[2] = loadSoftBodyArgs.m_gravity[2];
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m_data->m_dynamicsWorld->addForce(psb, new btDeformableGravityForce(gravity));
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}
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btScalar collision_hardness = 1;
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@@ -523,7 +523,6 @@ struct LoadSoftBodyArgs
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double m_springDampingStiffness;
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double m_corotatedMu;
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double m_corotatedLambda;
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double m_gravity[3];
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bool m_useBendingSprings;
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double m_collisionHardness;
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double m_frictionCoeff;
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