refit tree needs an aabbMin/aabbMax
improved unquantization for quantized trees reverted heightfield quantize
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@@ -53,7 +53,7 @@ public:
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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void refitTree();
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void refitTree(const btVector3& aabbMin,const btVector3& aabbMax);
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///for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks
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void partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax);
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