pybullet: added EGL render device and window_backend option.
EGL review. EGL dynamic loading, windowType to int moved to glad2 Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor glad2 update with dynamic X11 added removed old file build fix fix mac/win EGL w/o c++11, off by default fix premake fixup: premake fix 2
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@@ -16,7 +16,7 @@ struct SimpleOpenGL3App : public CommonGraphicsApp
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class GLInstancingRenderer* m_instancingRenderer;
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virtual void setBackgroundColor(float red, float green, float blue);
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SimpleOpenGL3App(const char* title, int width,int height, bool allowRetina=true, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024);
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SimpleOpenGL3App(const char* title, int width,int height, bool allowRetina=true, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024, int windowType=0, int renderDevice=-1);
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virtual ~SimpleOpenGL3App();
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