pybullet: added EGL render device and window_backend option.

EGL review.
EGL dynamic loading, windowType to int
moved to glad2
Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor
glad2 update with dynamic X11 added
removed old file
build fix
fix mac/win
EGL w/o c++11, off by default
fix premake
fixup: premake fix 2
This commit is contained in:
a authored and Max Argus committed 2018-08-30 13:24:25 +02:00
1 parent 4d00beefbb
commit 3d499c8a7a
27 files changed
+10371 -9490

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@@ -6,7 +6,7 @@
#include <math.h>
#ifdef B3_USE_GLFW
#include "glad/glad.h"
#include "glad/gl.h"
#include <GLFW/glfw3.h>
#else
@@ -15,7 +15,7 @@
#include <OpenGL/gl.h>
#else
#ifdef GLEW_STATIC
#include "glad/glad.h"
#include "glad/gl.h"
#else
#ifdef NO_GLEW
#define GL_GLEXT_LEGACY