enable deformable sleeping
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@@ -1017,8 +1017,11 @@ public:
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/* defaultCollisionHandlers */
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void defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap);
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void defaultCollisionHandler(btSoftBody* psb);
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void setSelfCollision(bool useSelfCollision);
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bool useSelfCollision();
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void setSelfCollision(bool useSelfCollision);
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bool useSelfCollision();
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void updateDeactivation(btScalar timeStep);
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void setZeroVelocity();
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bool wantsSleeping();
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//
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// Functionality to deal with new accelerated solvers.
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