Add API to change texture with object id and link index.
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@@ -3006,7 +3006,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_VISUAL_SHAPE_UPDATE_FAILED;
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m_data->m_visualConverter.activateShapeTexture(clientCmd.m_updateVisualShapeDataArguments.m_bodyUniqueId, clientCmd.m_updateVisualShapeDataArguments.m_textureUniqueId);
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m_data->m_visualConverter.activateShapeTexture(clientCmd.m_updateVisualShapeDataArguments.m_bodyUniqueId, clientCmd.m_updateVisualShapeDataArguments.m_jointIndex, clientCmd.m_updateVisualShapeDataArguments.m_shapeIndex, clientCmd.m_updateVisualShapeDataArguments.m_textureUniqueId);
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serverCmd.m_type = CMD_VISUAL_SHAPE_UPDATE_COMPLETED;
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hasStatus = true;
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