Add plane shape and profile timing support in examples/Collide
Use View/Profiler in example browser, in optimized build/Release mode and look for plCollideWorld
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@@ -15,20 +15,24 @@
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#include "LinearMath/btAlignedObjectArray.h"
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#include "CollisionSdkC_Api.h"
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#include "LinearMath/btQuickprof.h"
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///Not Invented Here link reminder http://www.joelonsoftware.com/articles/fog0000000007.html
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///todo: use the 'userData' to prevent this use of global variables
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static int gTotalPoints = 0;
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lwContactPoint pointsOut[10];
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int pointCapacity=2;
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const int sPointCapacity = 10000;
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const int sNumSpheres = 128;
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lwContactPoint pointsOut[sPointCapacity];
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int numNearCallbacks = 0;
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void myNearCallback(plCollisionSdkHandle sdkHandle, plCollisionWorldHandle worldHandle, void* userData, plCollisionObjectHandle objA, plCollisionObjectHandle objB)
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{
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int remainingCapacity = pointCapacity-gTotalPoints;
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btAssert(remainingCapacity>=0);
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numNearCallbacks++;
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int remainingCapacity = sPointCapacity-gTotalPoints;
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btAssert(remainingCapacity>0);
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if (remainingCapacity>0)
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{
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@@ -52,6 +56,7 @@ class CollisionTutorialBullet2 : public CommonExampleInterface
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int m_stage;
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int m_counter;
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public:
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CollisionTutorialBullet2(GUIHelperInterface* guiHelper, int tutorialIndex)
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@@ -65,50 +70,68 @@ public:
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m_timeSeriesCanvas0(0)
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{
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int numBodies = 1;
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gTotalPoints = 0;
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m_app->setUpAxis(1);
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m_app->m_renderer->enableBlend(true);
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switch (m_tutorialIndex)
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{
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case TUT_SPHERE_SPHERE:
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case TUT_SPHERE_SPHERE_RTB3:
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case TUT_SPHERE_SPHERE_BULLET2:
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{
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numBodies=10;
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//m_collisionSdkHandle = plCreateBullet2CollisionSdk();
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m_collisionSdkHandle = plCreateRealTimeBullet3CollisionSdk();
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if (m_tutorialIndex==TUT_SPHERE_SPHERE_BULLET2)
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{
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m_collisionSdkHandle = plCreateBullet2CollisionSdk();
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} else
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{
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m_collisionSdkHandle = plCreateRealTimeBullet3CollisionSdk();
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}
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if (m_collisionSdkHandle)
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{
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int maxNumObjsCapacity=32;
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int maxNumObjsCapacity=1024;
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int maxNumShapesCapacity=1024;
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int maxNumPairsCapacity=16384;
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btAlignedObjectArray<plCollisionObjectHandle> colliders;
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m_collisionWorldHandle = plCreateCollisionWorld(m_collisionSdkHandle,maxNumObjsCapacity,maxNumShapesCapacity,maxNumPairsCapacity);
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//create objects, do query etc
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float radius = 1.f;
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plCollisionShapeHandle colShape = plCreateSphereShape(m_collisionSdkHandle, m_collisionWorldHandle,radius);
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void* userPointer = 0;
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btAlignedObjectArray<plCollisionObjectHandle> colliders;
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int sphereGfxShapeId = m_app->registerGraphicsUnitSphereShape(SPHERE_LOD_HIGH);//, textureIndex);
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{
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float radius = 1.f;
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plCollisionShapeHandle colShape = plCreateSphereShape(m_collisionSdkHandle, m_collisionWorldHandle,radius);
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void* userPointer = 0;
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int sphereGfxShapeId = m_app->registerGraphicsUnitSphereShape(SPHERE_LOD_HIGH);//, textureIndex);
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for (int i=0;i<3;i++)
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{
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btVector3 pos(0,btScalar(i*1.5),0);
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btQuaternion orn(0,0,0,1);
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for (int i=0;i<sNumSpheres;i++)
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{
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btVector3 pos(i*1.5,btScalar(0.8),0);
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btQuaternion orn(0,0,0,1);
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btVector4 color(0,1,0,0.8);
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btVector3 scaling(radius,radius,radius);
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btVector4 color(0,1,0,0.8);
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btVector3 scaling(radius,radius,radius);
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int gfxIndex = m_app->m_renderer->registerGraphicsInstance(sphereGfxShapeId,pos, orn,color,scaling);
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int gfxIndex = m_app->m_renderer->registerGraphicsInstance(sphereGfxShapeId,pos, orn,color,scaling);
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plCollisionObjectHandle colObj = plCreateCollisionObject(m_collisionSdkHandle,m_collisionWorldHandle,userPointer, gfxIndex,colShape,pos,orn);
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colliders.push_back(colObj);
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plAddCollisionObject(m_collisionSdkHandle, m_collisionWorldHandle,colObj);
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}
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plCollisionObjectHandle colObj = plCreateCollisionObject(m_collisionSdkHandle,m_collisionWorldHandle,userPointer, gfxIndex,colShape,pos,orn);
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colliders.push_back(colObj);
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plAddCollisionObject(m_collisionSdkHandle, m_collisionWorldHandle,colObj);
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}
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}
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int numContacts = plCollide(m_collisionSdkHandle,m_collisionWorldHandle,colliders[0],colliders[1],pointsOut,pointCapacity);
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{
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plCollisionShapeHandle colShape = plCreatePlaneShape(m_collisionSdkHandle, m_collisionWorldHandle,0,1,0,0);
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btVector3 pos(0,0,0);
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btQuaternion orn(0,0,0,1);
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void* userPointer = 0;
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plCollisionObjectHandle colObj = plCreateCollisionObject(m_collisionSdkHandle,m_collisionWorldHandle,userPointer, 0,colShape,pos,orn);
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colliders.push_back(colObj);
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plAddCollisionObject(m_collisionSdkHandle, m_collisionWorldHandle,colObj);
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}
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int numContacts = plCollide(m_collisionSdkHandle,m_collisionWorldHandle,colliders[0],colliders[1],pointsOut,sPointCapacity);
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printf("numContacts = %d\n", numContacts);
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void* myUserPtr = 0;
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gTotalPoints = 0;
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plWorldCollide(m_collisionSdkHandle,m_collisionWorldHandle,myNearCallback, myUserPtr);
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printf("total points=%d\n",gTotalPoints);
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@@ -127,7 +150,9 @@ public:
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*/
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break;
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}
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case TUT_SPHERE_PLANE:
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case TUT_SPHERE_PLANE_RTB3:
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case TUT_SPHERE_PLANE_BULLET2:
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{
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break;
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}
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@@ -142,7 +167,6 @@ public:
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if (m_tutorialIndex==TUT_SPHERE_SPHERE)
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{
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int boxId = m_app->registerCubeShape(100,1,100);
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@@ -210,6 +234,21 @@ public:
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virtual void stepSimulation(float deltaTime)
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{
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CProfileManager::Reset();
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void* myUserPtr = 0;
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gTotalPoints = 0;
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numNearCallbacks = 0;
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{
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BT_PROFILE("plWorldCollide");
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plWorldCollide(m_collisionSdkHandle,m_collisionWorldHandle,myNearCallback, myUserPtr);
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}
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#if 0
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switch (m_tutorialIndex)
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{
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case TUT_SPHERE_SPHERE:
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@@ -230,7 +269,7 @@ public:
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}
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};
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#endif
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if (m_timeSeriesCanvas0)
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m_timeSeriesCanvas0->nextTick();
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@@ -241,6 +280,7 @@ public:
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m_app->m_renderer->writeTransforms();
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CProfileManager::Increment_Frame_Counter();
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}
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virtual void renderScene()
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{
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