Add plane shape and profile timing support in examples/Collide
Use View/Profiler in example browser, in optimized build/Release mode and look for plCollideWorld
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@@ -65,6 +65,17 @@ plCollisionShapeHandle Bullet2CollisionSdk::createSphereShape(plCollisionWorldHa
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return (plCollisionShapeHandle) sphereShape;
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}
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plCollisionShapeHandle Bullet2CollisionSdk::createPlaneShape(plCollisionWorldHandle worldHandle,
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plReal planeNormalX,
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plReal planeNormalY,
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plReal planeNormalZ,
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plReal planeConstant)
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{
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btStaticPlaneShape* planeShape = new btStaticPlaneShape(btVector3(planeNormalX,planeNormalY,planeNormalZ),planeConstant);
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return (plCollisionShapeHandle) planeShape;
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}
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void Bullet2CollisionSdk::deleteShape(plCollisionWorldHandle /*worldHandle*/, plCollisionShapeHandle shapeHandle)
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{
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btCollisionShape* shape = (btCollisionShape*) shapeHandle;
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@@ -166,6 +177,7 @@ struct Bullet2ContactResultCallback : public btCollisionWorld::ContactResultCa
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int Bullet2CollisionSdk::collide(plCollisionWorldHandle worldHandle,plCollisionObjectHandle colA, plCollisionObjectHandle colB,
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lwContactPoint* pointsOut, int pointCapacity)
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{
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btCollisionWorld* world = (btCollisionWorld*) worldHandle;
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btCollisionObject* colObjA = (btCollisionObject*) colA;
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btCollisionObject* colObjB = (btCollisionObject*) colB;
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