Add plane shape and profile timing support in examples/Collide

Use View/Profiler in example browser, in optimized build/Release mode
and look for plCollideWorld
This commit is contained in:
erwin coumans
2015-10-20 18:30:43 -07:00
parent abcaa19bc8
commit 3d9218e07d
10 changed files with 199 additions and 56 deletions

View File

@@ -35,6 +35,7 @@ enum RTB3ShapeTypes
//we start at 1, so that the 0 index is 'invalid' just like a nullptr
#define START_COLLIDABLE_INDEX 1
#define START_SHAPE_INDEX 1
struct RTB3CollisionWorld
{
@@ -42,16 +43,21 @@ struct RTB3CollisionWorld
b3AlignedObjectArray<int> m_collidableUserIndices;
b3AlignedObjectArray<b3Float4> m_collidablePositions;
b3AlignedObjectArray<b3Quaternion> m_collidableOrientations;
b3AlignedObjectArray<b3Transform> m_collidableTransforms;
b3AlignedObjectArray<b3Collidable> m_collidables;
b3AlignedObjectArray<b3GpuChildShape> m_childShapes;
b3AlignedObjectArray<b3GpuFace> m_planeFaces;
b3AlignedObjectArray<b3CompoundOverlappingPair> m_compoundOverlappingPairs;
int m_nextFreeShapeIndex;
int m_nextFreeCollidableIndex;
int m_nextFreePlaneFaceIndex;
RTB3CollisionWorld()
:m_nextFreeCollidableIndex(START_COLLIDABLE_INDEX),
m_nextFreeShapeIndex(START_COLLIDABLE_INDEX)
m_nextFreeShapeIndex(START_SHAPE_INDEX),
m_nextFreePlaneFaceIndex(0)//this value is never exposed to the user, so we can start from 0
{
}
};
@@ -78,12 +84,15 @@ RealTimeBullet3CollisionSdk::~RealTimeBullet3CollisionSdk()
plCollisionWorldHandle RealTimeBullet3CollisionSdk::createCollisionWorld(int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity)
{
RTB3CollisionWorld* world = new RTB3CollisionWorld();
world->m_collidables.resize(maxNumObjsCapacity);
world->m_collidablePositions.resize(maxNumObjsCapacity);
world->m_collidableOrientations.resize(maxNumObjsCapacity);
world->m_collidableUserPointers.resize(maxNumObjsCapacity);
world->m_collidableUserIndices.resize(maxNumObjsCapacity);
world->m_childShapes.resize(maxNumShapesCapacity);
world->m_collidables.resize(maxNumObjsCapacity+START_COLLIDABLE_INDEX);
world->m_collidablePositions.resize(maxNumObjsCapacity+START_COLLIDABLE_INDEX);
world->m_collidableOrientations.resize(maxNumObjsCapacity+START_COLLIDABLE_INDEX);
world->m_collidableTransforms.resize(maxNumObjsCapacity+START_COLLIDABLE_INDEX);
world->m_collidableUserPointers.resize(maxNumObjsCapacity+START_COLLIDABLE_INDEX);
world->m_collidableUserIndices.resize(maxNumObjsCapacity+START_COLLIDABLE_INDEX);
world->m_childShapes.resize(maxNumShapesCapacity+START_SHAPE_INDEX);
world->m_planeFaces.resize(maxNumShapesCapacity);
world->m_compoundOverlappingPairs.resize(maxNumPairsCapacity);
m_internalData->m_collisionWorlds.push_back(world);
@@ -105,6 +114,7 @@ void RealTimeBullet3CollisionSdk::deleteCollisionWorld(plCollisionWorldHandle wo
plCollisionShapeHandle RealTimeBullet3CollisionSdk::createSphereShape(plCollisionWorldHandle worldHandle, plReal radius)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*) worldHandle;
b3Assert(world->m_nextFreeShapeIndex<world->m_childShapes.size());
if (world->m_nextFreeShapeIndex<world->m_childShapes.size())
{
b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
@@ -117,6 +127,29 @@ plCollisionShapeHandle RealTimeBullet3CollisionSdk::createSphereShape(plCollisio
return 0;
}
plCollisionShapeHandle RealTimeBullet3CollisionSdk::createPlaneShape(plCollisionWorldHandle worldHandle,
plReal planeNormalX,
plReal planeNormalY,
plReal planeNormalZ,
plReal planeConstant)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*) worldHandle;
b3Assert(world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size());
if (world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size())
{
b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
shape.m_childPosition.setZero();
shape.m_childOrientation.setValue(0,0,0,1);
world->m_planeFaces[world->m_nextFreePlaneFaceIndex].m_plane = b3MakeVector4(planeNormalX,planeNormalY,planeNormalZ,planeConstant);
shape.m_shapeIndex = world->m_nextFreePlaneFaceIndex++;
shape.m_shapeType = RTB3_SHAPE_PLANE;
return (plCollisionShapeHandle) world->m_nextFreeShapeIndex++;
}
return 0;
}
void RealTimeBullet3CollisionSdk::deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape)
{
///todo
@@ -140,11 +173,14 @@ plCollisionObjectHandle RealTimeBullet3CollisionSdk::createCollisionObject( plC
plVector3 startPosition,plQuaternion startOrientation )
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*) worldHandle;
b3Assert(world->m_nextFreeCollidableIndex < world->m_collidables.size());
if (world->m_nextFreeCollidableIndex < world->m_collidables.size())
{
b3Collidable& collidable = world->m_collidables[world->m_nextFreeCollidableIndex];
world->m_collidablePositions[world->m_nextFreeCollidableIndex].setValue(startPosition[0],startPosition[1],startPosition[2]);
world->m_collidableOrientations[world->m_nextFreeCollidableIndex].setValue(startOrientation[0],startOrientation[1],startOrientation[2],startOrientation[3]);
world->m_collidableTransforms[world->m_nextFreeCollidableIndex].setOrigin(world->m_collidablePositions[world->m_nextFreeCollidableIndex]);
world->m_collidableTransforms[world->m_nextFreeCollidableIndex].setRotation(world->m_collidableOrientations[world->m_nextFreeCollidableIndex]);
world->m_collidableUserPointers[world->m_nextFreeCollidableIndex] = userPointer;
world->m_collidableUserIndices[world->m_nextFreeCollidableIndex] = userIndex;
RTB3_ShapeOpaque2Int caster;
@@ -163,7 +199,6 @@ plCollisionObjectHandle RealTimeBullet3CollisionSdk::createCollisionObject( plC
}
case RTB3_SHAPE_PLANE:
{
b3Assert(0);
break;
}
case RTB3_SHAPE_COMPOUND_INTERNAL:
@@ -256,6 +291,7 @@ void ComputeClosestPointsSphereSphere(b3Scalar sphereARadius, const b3Vector3& s
{
lwContactPoint& pointOut = contactCache->pointsOut[contactCache->numAddedPoints];
b3Vector3 diff = sphereAPosWorld-sphereBPosWorld;
b3Scalar len = diff.length();
pointOut.m_distance = len - (sphereARadius+sphereBRadius);
if (pointOut.m_distance<=0)
@@ -264,35 +300,52 @@ void ComputeClosestPointsSphereSphere(b3Scalar sphereARadius, const b3Vector3& s
if (len > B3_EPSILON) {
normOnB = diff / len;
}
plVecCopy(pointOut.m_normalOnB,normOnB);
b3Vector3 ptAWorld = sphereAPosWorld - sphereARadius*normOnB;
plVecCopy(pointOut.m_ptOnAWorld,ptAWorld);
plVecCopy(pointOut.m_ptOnBWorld,ptAWorld-normOnB*pointOut.m_distance);
contactCache->numAddedPoints++;
}
}
}
void detectCollisionSphereSphere(RTB3CollisionWorld* world,int colA, int shapeIndexA, int colB, int shapeIndexB,
B3_FORCE_INLINE void detectCollisionSphereSphere(RTB3CollisionWorld* world,int colA, int shapeIndexA, int colB, int shapeIndexB,
plContactCache* contactCache)
{
b3Scalar radiusA = world->m_childShapes[shapeIndexA].m_radius;
b3Scalar radiusB = world->m_childShapes[shapeIndexB].m_radius;
b3Transform trA(world->m_collidableOrientations[colA],world->m_collidablePositions[colA]);
const b3Scalar radiusA = world->m_childShapes[shapeIndexA].m_radius;
const b3Scalar radiusB = world->m_childShapes[shapeIndexB].m_radius;
const b3Transform& trA = world->m_collidableTransforms[colA];
const b3Vector3& sphereALocalPos = world->m_childShapes[shapeIndexA].m_childPosition;
b3Vector3 spherePosAWorld = trA(sphereALocalPos);
b3Transform trB(world->m_collidableOrientations[colB],world->m_collidablePositions[colB]);
//b3Vector3 spherePosAWorld = b3QuatRotate( world->m_collidableOrientations[colA], sphereALocalPos ) + (world->m_collidablePositions[colA]);
const b3Transform& trB = world->m_collidableTransforms[colB];
const b3Vector3& sphereBLocalPos = world->m_childShapes[shapeIndexB].m_childPosition;
b3Vector3 spherePosBWorld = trB(sphereBLocalPos);
//b3Vector3 spherePosBWorld = b3QuatRotate( world->m_collidableOrientations[colB], sphereBLocalPos ) + (world->m_collidablePositions[colB]);
ComputeClosestPointsSphereSphere(radiusA,spherePosAWorld,radiusB,spherePosBWorld,contactCache);
}
void detectCollisionSpherePlane(RTB3CollisionWorld* world,int colA, int shapeIndexA, int colB, int shapeIndexB,
plContactCache* contactCache)
{
(void)world;
(void)colA,(void)shapeIndexA,(void)colB,(void)shapeIndexB;
(void)contactCache;
const b3Transform& trA = world->m_collidableTransforms[colA];
const b3Vector3& sphereALocalPos = world->m_childShapes[shapeIndexA].m_childPosition;
b3Vector3 spherePosAWorld = trA(sphereALocalPos);
int planeFaceIndex = world->m_childShapes[shapeIndexB].m_shapeIndex;
b3Vector3 planeNormal = world->m_planeFaces[planeFaceIndex].m_plane;
b3Scalar planeConstant = planeNormal[3];
planeNormal[3] = 0.f;
ComputeClosestPointsPlaneSphere(planeNormal, planeConstant, spherePosAWorld,world->m_childShapes[shapeIndexA].m_radius, contactCache);
}
void detectCollisionPlaneSphere(RTB3CollisionWorld* world,int colA, int shapeIndexA, int colB, int shapeIndexB,
@@ -322,6 +375,7 @@ plDetectCollisionFunc funcTbl_detectCollision[MAX_NUM_SINGLE_SHAPE_TYPES][MAX_NU
int RealTimeBullet3CollisionSdk::collide(plCollisionWorldHandle worldHandle,plCollisionObjectHandle colAHandle, plCollisionObjectHandle colBHandle,
lwContactPoint* pointsOutOrg, int pointCapacity)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*) worldHandle;
RTB3_ColliderOpaque2Int caster;
caster.m_ptrValue =colAHandle;
@@ -358,14 +412,18 @@ void RealTimeBullet3CollisionSdk::collideWorld( plCollisionWorldHandle worldHand
RTB3CollisionWorld* world = (RTB3CollisionWorld*) worldHandle;
if (filter)
{
RTB3_ColliderOpaque2Int caster;
plCollisionObjectHandle colA;
plCollisionObjectHandle colB;
for (int i=START_COLLIDABLE_INDEX;i<world->m_nextFreeCollidableIndex;i++)
{
for (int j=i+1;j<world->m_nextFreeCollidableIndex;j++)
{
RTB3_ColliderOpaque2Int caster; caster.m_intValue = i;
plCollisionObjectHandle colA = caster.m_ptrValue;
caster.m_intValue = i;
colA = caster.m_ptrValue;
caster.m_intValue = j;
plCollisionObjectHandle colB = caster.m_ptrValue;
colB = caster.m_ptrValue;
filter((plCollisionSdkHandle)this,worldHandle,userData,colA,colB);
}
}