only call buildIslands once for multibody in each timestep
This commit is contained in:
@@ -128,3 +128,11 @@ void btDeformableBackwardEulerObjective::initialGuess(TVStack& dv, const TVStack
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//set constraints as projections
|
||||
void btDeformableBackwardEulerObjective::setConstraints()
|
||||
{
|
||||
// build islands for multibody solve
|
||||
m_world->btMultiBodyDynamicsWorld::buildIslands();
|
||||
projection.setConstraints();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user