fix BT_USE_DOUBLE_PRECISION build, address Issue 177
https://github.com/bulletphysics/bullet3/issues/177
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@@ -26,8 +26,8 @@ BasicDemo::~BasicDemo()
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void BasicDemo::createGround(int cubeShapeId)
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{
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{
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float color[]={0.3,0.3,1,1};
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float halfExtents[]={50,50,50,1};
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btVector4 color(0.3,0.3,1,1);
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btVector4 halfExtents(50,50,50,1);
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0,-50,0));
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@@ -71,7 +71,7 @@ void BasicDemo::initPhysics()
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{
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float halfExtents[]={scaling,scaling,scaling,1};
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btVector4 halfExtents(scaling,scaling,scaling,1);
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btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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@@ -15,8 +15,11 @@ public:
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{
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}
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
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virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
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{
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float from[4] = {from1[0],from1[1],from1[2],from1[3]};
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float to[4] = {to1[0],to1[1],to1[2],to1[3]};
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float color[4] = {color1[0],color1[1],color1[2],color1[3]};
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m_glApp->m_instancingRenderer->drawLine(from,to,color);
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}
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