Minor constraint refactoring, to allow SPU-side processing for PLAYSTATION 3 (added non-virtual methods)
Also comment-out some code for __SPU__ to reduce code size Added btContactConstraint (only used on PS3 SPU right now, better to use btPersistentManifold directly for contact constraints) Improved readblend utility library (see also usage in http://gamekit.googlecode.com with Irrlicht) Fix for btConvexConvexAlgorithm, potential division by zero Thanks linzner http://code.google.com/p/bullet/issues/detail?id=260
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@@ -207,12 +207,24 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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input.m_transformB = body1->getWorldTransform();
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gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
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btScalar sepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold;
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//now perturbe directions to get multiple contact points
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btVector3 v0,v1;
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btVector3 sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized();
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btPlaneSpace1(sepNormalWorldSpace,v0,v1);
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btVector3 sepNormalWorldSpace;
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btScalar sepDist = 0.f;
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#ifdef USE_SEPDISTANCE_UTIL2
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if (dispatchInfo.m_useConvexConservativeDistanceUtil)
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{
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sepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold;
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if (sepDist>SIMD_EPSILON)
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{
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//now perturbe directions to get multiple contact points
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sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized();
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btPlaneSpace1(sepNormalWorldSpace,v0,v1);
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}
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}
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#endif //USE_SEPDISTANCE_UTIL2
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//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
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//perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
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@@ -280,7 +292,7 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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#ifdef USE_SEPDISTANCE_UTIL2
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if (dispatchInfo.m_useConvexConservativeDistanceUtil)
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if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
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{
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m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
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}
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