Add btGearConstraint, with a demo in Bullet/Demos/ConstraintDemo
Thanks to Dimitris Papavasiliou for the idea.
This commit is contained in:
@@ -28,6 +28,10 @@ subject to the following restrictions:
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#include "GL_ShapeDrawer.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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static GLDebugDrawer gDebugDrawer;
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const int numObjects = 3;
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@@ -85,6 +89,11 @@ void ConstraintDemo::setupEmptyDynamicsWorld()
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}
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void ConstraintDemo::clientResetScene()
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{
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exitPhysics();
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initPhysics();
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}
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void ConstraintDemo::initPhysics()
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{
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setTexturing(true);
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@@ -95,6 +104,9 @@ void ConstraintDemo::initPhysics()
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setupEmptyDynamicsWorld();
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m_dynamicsWorld->setDebugDrawer(&gDebugDrawer);
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//btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(40.),btScalar(50.)));
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btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),40);
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@@ -115,6 +127,76 @@ void ConstraintDemo::initPhysics()
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float mass = 1.f;
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#if ENABLE_ALL_DEMOS
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///gear constraint demo
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#define THETA SIMD_PI/4.f
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#define L_1 (2 - tan(THETA))
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#define L_2 (1 / cos(THETA))
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#define RATIO L_2 / L_1
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btRigidBody* bodyA=0;
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btRigidBody* bodyB=0;
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{
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btCollisionShape* cylA = new btCylinderShape(btVector3(0.2,0.25,0.2));
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btCollisionShape* cylB = new btCylinderShape(btVector3(L_1,0.025,L_1));
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btCompoundShape* cyl0 = new btCompoundShape();
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cyl0->addChildShape(btTransform::getIdentity(),cylA);
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cyl0->addChildShape(btTransform::getIdentity(),cylB);
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btScalar mass = 6.28;
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btVector3 localInertia;
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cyl0->calculateLocalInertia(mass,localInertia);
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btRigidBody::btRigidBodyConstructionInfo ci(mass,0,cyl0,localInertia);
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ci.m_startWorldTransform.setOrigin(btVector3(-8,1,-8));
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btRigidBody* body = new btRigidBody(ci);//1,0,cyl0,localInertia);
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m_dynamicsWorld->addRigidBody(body);
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body->setLinearFactor(btVector3(0,0,0));
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body->setAngularFactor(btVector3(0,1,0));
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bodyA = body;
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}
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{
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btCollisionShape* cylA = new btCylinderShape(btVector3(0.2,0.26,0.2));
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btCollisionShape* cylB = new btCylinderShape(btVector3(L_2,0.025,L_2));
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btCompoundShape* cyl0 = new btCompoundShape();
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cyl0->addChildShape(btTransform::getIdentity(),cylA);
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cyl0->addChildShape(btTransform::getIdentity(),cylB);
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btScalar mass = 6.28;
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btVector3 localInertia;
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cyl0->calculateLocalInertia(mass,localInertia);
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btRigidBody::btRigidBodyConstructionInfo ci(mass,0,cyl0,localInertia);
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ci.m_startWorldTransform.setOrigin(btVector3(-10,2,-8));
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btQuaternion orn(btVector3(0,0,1),-THETA);
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ci.m_startWorldTransform.setRotation(orn);
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btRigidBody* body = new btRigidBody(ci);//1,0,cyl0,localInertia);
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body->setLinearFactor(btVector3(0,0,0));
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btHingeConstraint* hinge = new btHingeConstraint(*body,btVector3(0,0,0),btVector3(0,1,0),true);
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m_dynamicsWorld->addConstraint(hinge);
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bodyB= body;
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body->setAngularVelocity(btVector3(0,3,0));
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m_dynamicsWorld->addRigidBody(body);
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}
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btVector3 axisA(0,1,0);
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btVector3 axisB(0,1,0);
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btQuaternion orn(btVector3(0,0,1),-THETA);
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btMatrix3x3 mat(orn);
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axisB = mat.getRow(1);
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btGearConstraint* gear = new btGearConstraint(*bodyA,*bodyB, axisA,axisB,RATIO);
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m_dynamicsWorld->addConstraint(gear,true);
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#endif
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#if ENABLE_ALL_DEMOS
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//point to point constraint with a breaking threshold
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@@ -39,6 +39,9 @@ class ConstraintDemo : public PlatformDemoApplication
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void setupEmptyDynamicsWorld();
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void clientResetScene();
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public:
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@@ -1,18 +1,18 @@
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#include "ConstraintDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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int main(int argc,char** argv)
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{
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GLDebugDrawer gDebugDrawer;
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ConstraintDemo* constraintDemo = new ConstraintDemo();
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constraintDemo->initPhysics();
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constraintDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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constraintDemo->setDebugMode(btIDebugDraw::DBG_DrawConstraints+btIDebugDraw::DBG_DrawConstraintLimits);
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return glutmain(argc, argv,640,480,"Constraint Demo. http://www.continuousphysics.com/Bullet/phpBB2/",constraintDemo);
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@@ -6,6 +6,7 @@ SET(BulletDynamics_SRCS
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Character/btKinematicCharacterController.cpp
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ConstraintSolver/btConeTwistConstraint.cpp
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ConstraintSolver/btContactConstraint.cpp
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ConstraintSolver/btGearConstraint.cpp
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ConstraintSolver/btGeneric6DofConstraint.cpp
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ConstraintSolver/btGeneric6DofSpringConstraint.cpp
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ConstraintSolver/btHinge2Constraint.cpp
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@@ -33,6 +34,7 @@ SET(ConstraintSolver_HDRS
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ConstraintSolver/btConstraintSolver.h
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ConstraintSolver/btContactConstraint.h
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ConstraintSolver/btContactSolverInfo.h
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ConstraintSolver/btGearConstraint.h
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ConstraintSolver/btGeneric6DofConstraint.h
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ConstraintSolver/btGeneric6DofSpringConstraint.h
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ConstraintSolver/btHinge2Constraint.h
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54
src/BulletDynamics/ConstraintSolver/btGearConstraint.cpp
Normal file
54
src/BulletDynamics/ConstraintSolver/btGearConstraint.cpp
Normal file
@@ -0,0 +1,54 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2012 Advanced Micro Devices, Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/// Implemented by Erwin Coumans. The idea for the constraint comes from Dimitris Papavasiliou.
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#include "btGearConstraint.h"
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btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio)
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:btTypedConstraint(GEAR_CONSTRAINT_TYPE,rbA,rbB),
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m_axisInA(axisInA),
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m_axisInB(axisInB),
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m_ratio(ratio)
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{
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}
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btGearConstraint::~btGearConstraint ()
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{
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}
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void btGearConstraint::getInfo1 (btConstraintInfo1* info)
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{
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info->m_numConstraintRows = 1;
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info->nub = 1;
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}
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void btGearConstraint::getInfo2 (btConstraintInfo2* info)
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{
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btVector3 globalAxisA, globalAxisB;
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globalAxisA = m_rbA.getWorldTransform().getBasis()*this->m_axisInA;
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globalAxisB = m_rbB.getWorldTransform().getBasis()*this->m_axisInB;
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info->m_J1angularAxis[0] = globalAxisA[0];
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info->m_J1angularAxis[1] = globalAxisA[1];
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info->m_J1angularAxis[2] = globalAxisA[2];
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info->m_J2angularAxis[0] = m_ratio*globalAxisB[0];
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info->m_J2angularAxis[1] = m_ratio*globalAxisB[1];
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info->m_J2angularAxis[2] = m_ratio*globalAxisB[2];
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}
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56
src/BulletDynamics/ConstraintSolver/btGearConstraint.h
Normal file
56
src/BulletDynamics/ConstraintSolver/btGearConstraint.h
Normal file
@@ -0,0 +1,56 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2012 Advanced Micro Devices, Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_GEAR_CONSTRAINT_H
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#define BT_GEAR_CONSTRAINT_H
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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///The btGeatConstraint will couple the angular velocity for two bodies around given local axis and ratio.
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///See Bullet/Demos/ConstraintDemo for an example use.
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class btGearConstraint : public btTypedConstraint
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{
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protected:
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btVector3 m_axisInA;
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btVector3 m_axisInB;
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bool m_useFrameA;
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btScalar m_ratio;
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public:
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btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio=1.f);
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virtual ~btGearConstraint ();
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///internal method used by the constraint solver, don't use them directly
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virtual void getInfo1 (btConstraintInfo1* info);
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///internal method used by the constraint solver, don't use them directly
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virtual void getInfo2 (btConstraintInfo2* info);
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virtual void setParam(int num, btScalar value, int axis = -1)
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{
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btAssert(0);
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};
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///return the local value of parameter
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virtual btScalar getParam(int num, int axis = -1) const
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{
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btAssert(0);
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return 0.f;
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}
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};
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#endif //BT_GEAR_CONSTRAINT_H
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@@ -33,6 +33,7 @@ enum btTypedConstraintType
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SLIDER_CONSTRAINT_TYPE,
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CONTACT_CONSTRAINT_TYPE,
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D6_SPRING_CONSTRAINT_TYPE,
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GEAR_CONSTRAINT_TYPE,
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MAX_CONSTRAINT_TYPE
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};
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@@ -313,6 +313,7 @@ libBulletDynamics_la_SOURCES = \
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BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
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BulletDynamics/Dynamics/Bullet-C-API.cpp \
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BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
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BulletDynamics/ConstraintSolver/btGearConstraint.cpp \
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BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
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BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \
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BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \
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@@ -345,6 +346,7 @@ libBulletDynamics_la_SOURCES = \
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BulletDynamics/ConstraintSolver/btJacobianEntry.h \
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BulletDynamics/ConstraintSolver/btSolverConstraint.h \
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BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
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BulletDynamics/ConstraintSolver/btGearConstraint.h \
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BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
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BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
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BulletDynamics/ConstraintSolver/btSliderConstraint.h \
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@@ -403,6 +405,7 @@ nobase_bullet_include_HEADERS += \
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BulletDynamics/ConstraintSolver/btConstraintSolver.h \
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BulletDynamics/ConstraintSolver/btContactConstraint.h \
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BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
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BulletDynamics/ConstraintSolver/btGearConstraint.h \
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BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
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BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
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BulletDynamics/ConstraintSolver/btJacobianEntry.h \
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@@ -32,6 +32,7 @@ subject to the following restrictions:
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.h"
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#include "BulletDynamics/ConstraintSolver/btGearConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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