Updated to work with new ColladaConverter
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@@ -109,11 +109,36 @@ class MyColladaConverter : public ColladaConverter
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return body;
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}
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virtual int getNumRigidBodies ()
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{
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return m_demoApp->getDynamicsWorld()->getNumCollisionObjects();
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}
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virtual btRigidBody* getRigidBody (int i)
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{
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return btRigidBody::upcast(m_demoApp->getDynamicsWorld()->getCollisionObjectArray ()[i]);
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}
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virtual int getNumConstraints ()
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{
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return m_demoApp->getDynamicsWorld()->getNumConstraints ();
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}
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virtual btTypedConstraint* getConstraint (int i)
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{
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return m_demoApp->getDynamicsWorld()->getConstraint (i);
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}
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virtual void setGravity(const btVector3& grav)
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{
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m_demoApp->getDynamicsWorld()->setGravity(grav);
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}
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virtual btVector3 getGravity ()
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{
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return m_demoApp->getDynamicsWorld()->getGravity ();
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}
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virtual void setCameraInfo(const btVector3& camUp,int forwardAxis)
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{
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m_demoApp->setCameraUp(camUp);
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@@ -189,17 +214,13 @@ void ColladaDemo::initPhysics(const char* filename)
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MyColladaConverter* converter = new MyColladaConverter(this);
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bool result = converter->load(filename);
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if (result)
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{
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result = converter->convert();
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}
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if (result)
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{
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gColladaConverter = converter;
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} else
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{
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gColladaConverter = 0;
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printf("gColladaConverter = 0\n");
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}
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}
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@@ -250,7 +271,7 @@ void ColladaDemo::keyboardCallback(unsigned char key, int x, int y)
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{
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//save a COLLADA .dae physics snapshot
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if (gColladaConverter)
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gColladaConverter->saveAs();
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gColladaConverter->save();
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} else
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{
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DemoApplication::keyboardCallback(key,x,y);
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