Binary serialization in the .bullet file format (work-in-progress)
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@@ -1,6 +1,8 @@
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#ifndef DEFAULT_MOTION_STATE_H
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#define DEFAULT_MOTION_STATE_H
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#include "btMotionState.h"
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///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
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struct btDefaultMotionState : public btMotionState
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{
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