add set starting position and orientation to softbody
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@@ -52,6 +52,47 @@ struct b3RobotSimulatorLoadSdfFileArgs
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}
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};
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struct b3RobotSimulatorLoadSoftBodyArgs
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{
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btVector3 m_startPosition;
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btQuaternion m_startOrientation;
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double m_scale;
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double m_mass;
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double m_collisionMargin;
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b3RobotSimulatorLoadSoftBodyArgs(const btVector3 &startPos, const btQuaternion &startOrn, const double& scale, const double& mass, const double& collisionMargin )
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: m_startPosition(startPos),
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m_startOrientation(startOrn),
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m_scale(scale),
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m_mass(mass),
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m_collisionMargin(collisionMargin)
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{
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}
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b3RobotSimulatorLoadSoftBodyArgs(const btVector3 &startPos, const btQuaternion &startOrn)
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{
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b3RobotSimulatorLoadSoftBodyArgs(startPos, startOrn, 1.0, 1.0, 0.02);
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}
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b3RobotSimulatorLoadSoftBodyArgs()
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{
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b3RobotSimulatorLoadSoftBodyArgs(btVector3(0, 0, 0), btQuaternion(0, 0, 0, 1));
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}
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b3RobotSimulatorLoadSoftBodyArgs(double scale, double mass, double collisionMargin)
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: m_startPosition(btVector3(0, 0, 0)),
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m_startOrientation(btQuaternion(0, 0, 0, 1)),
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m_scale(scale),
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m_mass(mass),
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m_collisionMargin(collisionMargin)
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{
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}
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};
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struct b3RobotSimulatorLoadFileResults
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{
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btAlignedObjectArray<int> m_uniqueObjectIds;
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@@ -647,7 +688,7 @@ public:
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int getConstraintUniqueId(int serialIndex);
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void loadSoftBody(const std::string &fileName, double scale, double mass, double collisionMargin);
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void loadSoftBody(const std::string &fileName, const struct b3RobotSimulatorLoadSoftBodyArgs& args);
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virtual void setGuiHelper(struct GUIHelperInterface *guiHelper);
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virtual struct GUIHelperInterface *getGuiHelper();
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