delete forces in exitPhysics
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@@ -56,6 +56,7 @@ struct TetraBunny
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class Pinch : public CommonRigidBodyBase
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{
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btAlignedObjectArray<btDeformableLagrangianForce*> forces;
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public:
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Pinch(struct GUIHelperInterface* helper)
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: CommonRigidBodyBase(helper)
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@@ -248,8 +249,6 @@ void Pinch::initPhysics()
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m_solver = sol;
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m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, deformableBodySolver);
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// deformableBodySolver->setWorld(getDeformableDynamicsWorld());
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// m_dynamicsWorld->getSolverInfo().m_singleAxisDeformableThreshold = 0.f;//faster but lower quality
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btVector3 gravity = btVector3(0, -10, 0);
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m_dynamicsWorld->setGravity(gravity);
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getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
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@@ -336,9 +335,18 @@ void Pinch::initPhysics()
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psb->m_cfg.kDF = 2;
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psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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getDeformableDynamicsWorld()->addSoftBody(psb);
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableMassSpringForce(1, 0.05));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableGravityForce(gravity));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableNeoHookeanForce(.2,1));
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btDeformableMassSpringForce* mass_spring = new btDeformableMassSpringForce(1,0.05);
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getDeformableDynamicsWorld()->addForce(psb, mass_spring);
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forces.push_back(mass_spring);
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btDeformableGravityForce* gravity_force = new btDeformableGravityForce(gravity);
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getDeformableDynamicsWorld()->addForce(psb, gravity_force);
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forces.push_back(gravity_force);
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btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(.2,1);
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getDeformableDynamicsWorld()->addForce(psb, neohookean);
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forces.push_back(neohookean);
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// add a grippers
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createGrip();
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}
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@@ -362,7 +370,12 @@ void Pinch::exitPhysics()
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m_dynamicsWorld->removeCollisionObject(obj);
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delete obj;
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}
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// delete forces
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for (int j = 0; j < forces.size(); j++)
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{
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btDeformableLagrangianForce* force = forces[j];
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delete force;
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}
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//delete collision shapes
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for (int j = 0; j < m_collisionShapes.size(); j++)
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{
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