From 3fc4482f3bcd2d41417ddd9e51ce255b3319069e Mon Sep 17 00:00:00 2001 From: "erwin.coumans" Date: Sun, 6 Sep 2009 21:11:01 +0000 Subject: [PATCH] update ChangeLog for Bullet 2.75 improvements --- ChangeLog | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/ChangeLog b/ChangeLog index dad56f8cd..b3c08b42c 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,8 +1,22 @@ Bullet Continuous Collision Detection and Physics Library Primary author and maintainer: Erwin Coumans -Todo: update changelog from April - July 2008 -See http://code.google.com/p/bullet/source/list for more complete log in Subversion +Please see http://code.google.com/p/bullet/source/list for more complete log in Subversion + +2009 September 6 + - Bullet 2.75 release + - Added SPH fluid simulation in Extras, not integrated with rigid body / soft body yet + Thanks to Rama Hoetzlein to make this contribution available under the ZLib license + - add special capsule-capsule collider code in btConvexConvexCollisionAlgorithm, to speed up capsule-ragdolls + - soft body improvement: faster building of bending constraints + - soft body improvement: allow to disable/enable cluster self-collision + - soft body fix: 'exploding' soft bodies when using cluster collision + - fix some degenerate cases in continuous convex cast, could impact ray cast/convex cast + Thanks to Jacob Langford for the report and reproduction cases, see http://code.google.com/p/bullet/issues/detail?id=250&can=1&start=200 + - re-enabled split impulse + - added btHinge2Constraint, btUniversalConstraint, btGeneric6DofSpringConstraint + - demonstrate 2D physics with 2D/3D object interaction + 2008 December 2 - Fix contact refresh issues with btCompoundShape, introduced with btDbvt acceleration structure in btCompoundCollisionAlgorithm