use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
improved performance of constraint solver by precalculating the cross product/impulse arm added collision comparison code: ODE box-box, also sphere-triangle added safety check into GJK, and an assert for AABB's that are very large write partid/triangle index outside of GJK
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@@ -103,6 +103,10 @@ struct btBroadphaseProxy
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{
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return (proxyType == COMPOUND_SHAPE_PROXYTYPE);
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}
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static inline bool isInfinite(int proxyType)
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{
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return (proxyType == STATIC_PLANE_PROXYTYPE);
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}
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};
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