rename ExampleInterface -> CommonExampleInterface to be a little bit more consistent in 'CommonInterfaces' naming
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@@ -34,7 +34,7 @@ class btCollisionShape;
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#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
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#include "../CommonInterfaces/ExampleInterface.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "btBulletCollisionCommon.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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@@ -43,7 +43,7 @@ class btCollisionShape;
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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///VehicleDemo shows how to setup and use the built-in raycast vehicle
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class ForkLiftDemo : public ExampleInterface
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class ForkLiftDemo : public CommonExampleInterface
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{
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public:
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@@ -1303,7 +1303,7 @@ btRigidBody* ForkLiftDemo::localCreateRigidBody(btScalar mass, const btTransform
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return body;
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}
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ExampleInterface* ForkLiftCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
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CommonExampleInterface* ForkLiftCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
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{
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return new ForkLiftDemo(helper);
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}
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