One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
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@@ -123,7 +123,7 @@ void UserCollisionAlgorithm::initPhysics()
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btRigidBody* staticBody= localCreateRigidBody(mass, startTransform,trimeshShape);
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//enable custom material callback
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staticBody->m_collisionFlags |= btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK;
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staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
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{
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for (int i=0;i<10;i++)
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