One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
This commit is contained in:
@@ -18,9 +18,9 @@ subject to the following restrictions:
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#include <vector>
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typedef std::vector<struct btCollisionObject*> btCollisionObjectArray;
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typedef std::vector<class btCollisionObject*> btCollisionObjectArray;
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class btCollisionAlgorithm;
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struct btCollisionObject;
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class btCollisionObject;
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struct btCollisionAlgorithmConstructionInfo;
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@@ -150,7 +150,7 @@ btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* bo
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btCollisionAlgorithmConstructionInfo ci;
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ci.m_dispatcher = this;
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ci.m_manifold = sharedManifold;
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btCollisionAlgorithm* algo = m_doubleDispatch[body0->m_collisionShape->getShapeType()][body1->m_collisionShape->getShapeType()]
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btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]
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->CreateCollisionAlgorithm(ci,body0,body1);
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#else
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btCollisionAlgorithm* algo = internalFindAlgorithm(body0,body1);
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@@ -201,27 +201,27 @@ btCollisionAlgorithm* btCollisionDispatcher::internalFindAlgorithm(btCollisionOb
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btCollisionAlgorithmConstructionInfo ci;
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ci.m_dispatcher = this;
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if (body0->m_collisionShape->isConvex() && body1->m_collisionShape->isConvex() )
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if (body0->getCollisionShape()->isConvex() && body1->getCollisionShape()->isConvex() )
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{
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return new btConvexConvexAlgorithm(sharedManifold,ci,body0,body1);
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}
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if (body0->m_collisionShape->isConvex() && body1->m_collisionShape->isConcave())
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if (body0->getCollisionShape()->isConvex() && body1->getCollisionShape()->isConcave())
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{
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return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
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}
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if (body1->m_collisionShape->isConvex() && body0->m_collisionShape->isConcave())
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if (body1->getCollisionShape()->isConvex() && body0->getCollisionShape()->isConcave())
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{
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return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
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}
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if (body0->m_collisionShape->isCompound())
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if (body0->getCollisionShape()->isCompound())
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{
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return new btCompoundCollisionAlgorithm(ci,body0,body1,false);
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} else
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{
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if (body1->m_collisionShape->isCompound())
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if (body1->getCollisionShape()->isCompound())
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{
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return new btCompoundCollisionAlgorithm(ci,body0,body1,true);
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}
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@@ -34,8 +34,11 @@ class btCollisionShape;
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/// btCollisionObject can be used to manage collision detection objects.
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/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
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/// They can be added to the btCollisionWorld.
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struct btCollisionObject
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class btCollisionObject
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{
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protected:
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btTransform m_worldTransform;
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btBroadphaseProxy* m_broadphaseHandle;
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btCollisionShape* m_collisionShape;
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@@ -48,15 +51,6 @@ struct btCollisionObject
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btVector3 m_interpolationLinearVelocity;
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btVector3 m_interpolationAngularVelocity;
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enum CollisionFlags
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{
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CF_STATIC_OBJECT= 1,
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CF_KINEMATIC_OJBECT= 2,
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CF_NO_CONTACT_RESPONSE = 4,
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CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
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};
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int m_collisionFlags;
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int m_islandTag1;
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@@ -66,7 +60,7 @@ struct btCollisionObject
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btScalar m_friction;
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btScalar m_restitution;
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///users can point to their objects, m_userPointer is not used by Bullet
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///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
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void* m_userObjectPointer;
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///m_internalOwner is reserved to point to Bullet's btRigidBody. Don't use this, use m_userObjectPointer instead.
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@@ -81,6 +75,17 @@ struct btCollisionObject
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/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
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float m_ccdSquareMotionThreshold;
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public:
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enum CollisionFlags
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{
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CF_STATIC_OBJECT= 1,
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CF_KINEMATIC_OJBECT= 2,
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CF_NO_CONTACT_RESPONSE = 4,
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CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
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};
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inline bool mergesSimulationIslands() const
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{
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///static objects, kinematic and object without contact response don't merge islands
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@@ -107,20 +112,40 @@ struct btCollisionObject
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}
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btCollisionObject();
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void SetCollisionShape(btCollisionShape* collisionShape)
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void setCollisionShape(btCollisionShape* collisionShape)
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{
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m_collisionShape = collisionShape;
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}
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const btCollisionShape* getCollisionShape() const
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{
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return m_collisionShape;
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}
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btCollisionShape* getCollisionShape()
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{
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return m_collisionShape;
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}
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int GetActivationState() const { return m_activationState1;}
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void SetActivationState(int newState);
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void setDeactivationTime(float time)
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{
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m_deactivationTime = time;
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}
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float getDeactivationTime() const
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{
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return m_deactivationTime;
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}
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void ForceActivationState(int newState);
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void activate();
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@@ -147,6 +172,141 @@ struct btCollisionObject
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return m_friction;
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}
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///reserved for Bullet internal usage
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void* getInternalOwner()
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{
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return m_internalOwner;
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}
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const void* getInternalOwner() const
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{
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return m_internalOwner;
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}
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btTransform& getWorldTransform()
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{
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return m_worldTransform;
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}
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const btTransform& getWorldTransform() const
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{
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return m_worldTransform;
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}
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void setWorldTransform(const btTransform& worldTrans)
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{
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m_worldTransform = worldTrans;
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}
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btBroadphaseProxy* getBroadphaseHandle()
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{
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return m_broadphaseHandle;
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}
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const btBroadphaseProxy* getBroadphaseHandle() const
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{
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return m_broadphaseHandle;
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}
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void setBroadphaseHandle(btBroadphaseProxy* handle)
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{
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m_broadphaseHandle = handle;
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}
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const btTransform& getInterpolationWorldTransform() const
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{
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return m_interpolationWorldTransform;
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}
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btTransform& getInterpolationWorldTransform()
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{
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return m_interpolationWorldTransform;
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}
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void setInterpolationWorldTransform(const btTransform& trans)
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{
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m_interpolationWorldTransform = trans;
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}
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const btVector3& getInterpolationLinearVelocity() const
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{
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return m_interpolationLinearVelocity;
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}
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const btVector3& getInterpolationAngularVelocity() const
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{
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return m_interpolationAngularVelocity;
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}
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const int getIslandTag() const
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{
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return m_islandTag1;
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}
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void setIslandTag(int tag)
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{
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m_islandTag1 = tag;
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}
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const float getHitFraction() const
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{
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return m_hitFraction;
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}
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void setHitFraction(float hitFraction)
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{
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m_hitFraction = hitFraction;
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}
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const int getCollisionFlags() const
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{
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return m_collisionFlags;
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}
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void setCollisionFlags(int flags)
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{
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m_collisionFlags = flags;
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}
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///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
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float getCcdSweptSphereRadius() const
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{
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return m_ccdSweptSphereRadius;
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}
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///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
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void setCcdSweptSphereRadius(float radius)
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{
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m_ccdSweptSphereRadius = radius;
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}
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float getCcdSquareMotionThreshold() const
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{
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return m_ccdSquareMotionThreshold;
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}
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/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
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void setCcdSquareMotionThreshold(float ccdSquareMotionThreshold)
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{
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m_ccdSquareMotionThreshold = ccdSquareMotionThreshold;
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}
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///users can point to their objects, userPointer is not used by Bullet
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void* getUserPointer()
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{
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return m_userObjectPointer;
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}
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///users can point to their objects, userPointer is not used by Bullet
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void setUserPointer(void* userPointer)
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{
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m_userObjectPointer = userPointer;
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}
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};
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@@ -60,7 +60,7 @@ btCollisionWorld::~btCollisionWorld()
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{
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btCollisionObject* collisionObject= (*i);
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btBroadphaseProxy* bp = collisionObject->m_broadphaseHandle;
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btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
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if (bp)
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{
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//
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@@ -98,21 +98,22 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho
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m_collisionObjects.push_back(collisionObject);
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//calculate new AABB
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btTransform trans = collisionObject->m_worldTransform;
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btTransform trans = collisionObject->getWorldTransform();
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btVector3 minAabb;
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btVector3 maxAabb;
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collisionObject->m_collisionShape->getAabb(trans,minAabb,maxAabb);
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collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
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int type = collisionObject->m_collisionShape->getShapeType();
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collisionObject->m_broadphaseHandle = getBroadphase()->createProxy(
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int type = collisionObject->getCollisionShape()->getShapeType();
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collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
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minAabb,
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maxAabb,
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type,
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collisionObject,
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collisionFilterGroup,
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collisionFilterMask
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);
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)) ;
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@@ -132,8 +133,8 @@ void btCollisionWorld::performDiscreteCollisionDetection()
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btVector3 aabbMin,aabbMax;
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for (size_t i=0;i<m_collisionObjects.size();i++)
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{
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m_collisionObjects[i]->m_collisionShape->getAabb(m_collisionObjects[i]->m_worldTransform,aabbMin,aabbMax);
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m_broadphasePairCache->setAabb(m_collisionObjects[i]->m_broadphaseHandle,aabbMin,aabbMax);
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m_collisionObjects[i]->getCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),aabbMin,aabbMax);
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m_broadphasePairCache->setAabb(m_collisionObjects[i]->getBroadphaseHandle(),aabbMin,aabbMax);
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}
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m_broadphasePairCache->refreshOverlappingPairs();
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@@ -155,7 +156,7 @@ void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
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{
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btBroadphaseProxy* bp = collisionObject->m_broadphaseHandle;
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btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
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if (bp)
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{
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//
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@@ -163,7 +164,7 @@ void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
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//
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getBroadphase()->cleanProxyFromPairs(bp);
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getBroadphase()->destroyProxy(bp);
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collisionObject->m_broadphaseHandle = 0;
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collisionObject->setBroadphaseHandle(0);
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}
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}
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@@ -338,7 +339,7 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
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//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
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btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
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collisionObject->m_collisionShape->getAabb(collisionObject->m_worldTransform,collisionObjectAabbMin,collisionObjectAabbMax);
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collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
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//check aabb overlap
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@@ -346,8 +347,8 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
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{
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rayTestSingle(rayFromTrans,rayToTrans,
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collisionObject,
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collisionObject->m_collisionShape,
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collisionObject->m_worldTransform,
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collisionObject->getCollisionShape(),
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collisionObject->getWorldTransform(),
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resultCallback);
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}
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@@ -194,7 +194,7 @@ public:
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m_closestHitFraction = rayResult.m_hitFraction;
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m_collisionObject = rayResult.m_collisionObject;
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m_hitNormalWorld = m_collisionObject->m_worldTransform.getBasis()*rayResult.m_hitNormalLocal;
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m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
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m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
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return rayResult.m_hitFraction;
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}
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@@ -23,9 +23,9 @@ btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlg
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{
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btCollisionObject* colObj = m_isSwapped? body1 : body0;
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btCollisionObject* otherObj = m_isSwapped? body0 : body1;
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assert (colObj->m_collisionShape->isCompound());
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assert (colObj->getCollisionShape()->isCompound());
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->m_collisionShape);
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
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int numChildren = compoundShape->getNumChildShapes();
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int i;
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@@ -33,10 +33,10 @@ btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlg
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for (i=0;i<numChildren;i++)
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{
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btCollisionShape* childShape = compoundShape->getChildShape(i);
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btCollisionShape* orgShape = colObj->m_collisionShape;
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colObj->m_collisionShape = childShape;
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btCollisionShape* orgShape = colObj->getCollisionShape();
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colObj->setCollisionShape( childShape );
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m_childCollisionAlgorithms[i] = ci.m_dispatcher->findAlgorithm(colObj,otherObj);
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colObj->m_collisionShape =orgShape;
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colObj->setCollisionShape( orgShape );
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}
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}
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@@ -56,8 +56,8 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
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btCollisionObject* colObj = m_isSwapped? body1 : body0;
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btCollisionObject* otherObj = m_isSwapped? body0 : body1;
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assert (colObj->m_collisionShape->isCompound());
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->m_collisionShape);
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assert (colObj->getCollisionShape()->isCompound());
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
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//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
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//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
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@@ -74,18 +74,18 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
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btCollisionShape* childShape = compoundShape->getChildShape(i);
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//backup
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btTransform orgTrans = colObj->m_worldTransform;
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btCollisionShape* orgShape = colObj->m_collisionShape;
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btTransform orgTrans = colObj->getWorldTransform();
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btCollisionShape* orgShape = colObj->getCollisionShape();
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btTransform childTrans = compoundShape->getChildTransform(i);
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btTransform newChildWorldTrans = orgTrans*childTrans ;
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colObj->m_worldTransform = newChildWorldTrans;
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colObj->setWorldTransform( newChildWorldTrans );
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//the contactpoint is still projected back using the original inverted worldtrans
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colObj->m_collisionShape = childShape;
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colObj->setCollisionShape( childShape );
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m_childCollisionAlgorithms[i]->processCollision(colObj,otherObj,dispatchInfo,resultOut);
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//revert back
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colObj->m_collisionShape =orgShape;
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colObj->m_worldTransform = orgTrans;
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colObj->setCollisionShape( orgShape);
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colObj->setWorldTransform( orgTrans );
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}
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}
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@@ -95,9 +95,9 @@ float btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* bod
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btCollisionObject* colObj = m_isSwapped? body1 : body0;
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btCollisionObject* otherObj = m_isSwapped? body0 : body1;
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assert (colObj->m_collisionShape->isCompound());
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assert (colObj->getCollisionShape()->isCompound());
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->m_collisionShape);
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
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//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
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//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
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@@ -116,22 +116,22 @@ float btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* bod
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btCollisionShape* childShape = compoundShape->getChildShape(i);
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//backup
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btTransform orgTrans = colObj->m_worldTransform;
|
||||
btCollisionShape* orgShape = colObj->m_collisionShape;
|
||||
btTransform orgTrans = colObj->getWorldTransform();
|
||||
btCollisionShape* orgShape = colObj->getCollisionShape();
|
||||
|
||||
btTransform childTrans = compoundShape->getChildTransform(i);
|
||||
btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||
colObj->m_worldTransform = newChildWorldTrans;
|
||||
colObj->setWorldTransform( newChildWorldTrans );
|
||||
|
||||
colObj->m_collisionShape = childShape;
|
||||
colObj->setCollisionShape( childShape );
|
||||
float frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
|
||||
if (frac<hitFraction)
|
||||
{
|
||||
hitFraction = frac;
|
||||
}
|
||||
//revert back
|
||||
colObj->m_collisionShape =orgShape;
|
||||
colObj->m_worldTransform = orgTrans;
|
||||
colObj->setCollisionShape( orgShape);
|
||||
colObj->setWorldTransform( orgTrans);
|
||||
}
|
||||
return hitFraction;
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
||||
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0)
|
||||
{
|
||||
btVector3 color(255,255,0);
|
||||
btTransform& tr = ob->m_worldTransform;
|
||||
btTransform& tr = ob->getWorldTransform();
|
||||
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
|
||||
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
|
||||
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
|
||||
@@ -105,14 +105,14 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
||||
|
||||
//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
|
||||
|
||||
if (m_convexBody->m_collisionShape->isConvex())
|
||||
if (m_convexBody->getCollisionShape()->isConvex())
|
||||
{
|
||||
btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
|
||||
tm.setMargin(m_collisionMarginTriangle);
|
||||
|
||||
|
||||
btCollisionShape* tmpShape = ob->m_collisionShape;
|
||||
ob->m_collisionShape = &tm;
|
||||
btCollisionShape* tmpShape = ob->getCollisionShape();
|
||||
ob->setCollisionShape( &tm );
|
||||
|
||||
|
||||
btCollisionAlgorithm* colAlgo = ci.m_dispatcher->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
|
||||
@@ -124,7 +124,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
||||
// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
|
||||
colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
|
||||
delete colAlgo;
|
||||
ob->m_collisionShape = tmpShape;
|
||||
ob->setCollisionShape( tmpShape );
|
||||
|
||||
}
|
||||
|
||||
@@ -142,8 +142,8 @@ void btConvexTriangleCallback::setTimeStepAndCounters(float collisionMarginTrian
|
||||
|
||||
//recalc aabbs
|
||||
btTransform convexInTriangleSpace;
|
||||
convexInTriangleSpace = m_triBody->m_worldTransform.inverse() * m_convexBody->m_worldTransform;
|
||||
btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->m_collisionShape);
|
||||
convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_convexBody->getWorldTransform();
|
||||
btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
|
||||
//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
|
||||
convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
|
||||
float extraMargin = collisionMarginTriangle;
|
||||
@@ -167,14 +167,14 @@ void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* bod
|
||||
btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
|
||||
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
|
||||
|
||||
if (triBody->m_collisionShape->isConcave())
|
||||
if (triBody->getCollisionShape()->isConcave())
|
||||
{
|
||||
|
||||
|
||||
btCollisionObject* triOb = triBody;
|
||||
ConcaveShape* concaveShape = static_cast<ConcaveShape*>( triOb->m_collisionShape);
|
||||
ConcaveShape* concaveShape = static_cast<ConcaveShape*>( triOb->getCollisionShape());
|
||||
|
||||
if (convexBody->m_collisionShape->isConvex())
|
||||
if (convexBody->getCollisionShape()->isConvex())
|
||||
{
|
||||
float collisionMarginTriangle = concaveShape->getMargin();
|
||||
|
||||
@@ -207,8 +207,8 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
|
||||
|
||||
//only perform CCD above a certain threshold, this prevents blocking on the long run
|
||||
//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
|
||||
float squareMot0 = (convexbody->m_interpolationWorldTransform.getOrigin() - convexbody->m_worldTransform.getOrigin()).length2();
|
||||
if (squareMot0 < convexbody->m_ccdSquareMotionThreshold)
|
||||
float squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
|
||||
if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
|
||||
{
|
||||
return 1.f;
|
||||
}
|
||||
@@ -217,9 +217,9 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
|
||||
//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
|
||||
//todo: only do if the motion exceeds the 'radius'
|
||||
|
||||
btTransform triInv = triBody->m_worldTransform.inverse();
|
||||
btTransform convexFromLocal = triInv * convexbody->m_worldTransform;
|
||||
btTransform convexToLocal = triInv * convexbody->m_interpolationWorldTransform;
|
||||
btTransform triInv = triBody->getWorldTransform().inverse();
|
||||
btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
|
||||
btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
|
||||
|
||||
struct LocalTriangleSphereCastCallback : public btTriangleCallback
|
||||
{
|
||||
@@ -270,24 +270,25 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
|
||||
|
||||
|
||||
|
||||
if (triBody->m_collisionShape->isConcave())
|
||||
if (triBody->getCollisionShape()->isConcave())
|
||||
{
|
||||
btVector3 rayAabbMin = convexFromLocal.getOrigin();
|
||||
rayAabbMin.setMin(convexToLocal.getOrigin());
|
||||
btVector3 rayAabbMax = convexFromLocal.getOrigin();
|
||||
rayAabbMax.setMax(convexToLocal.getOrigin());
|
||||
rayAabbMin -= btVector3(convexbody->m_ccdSweptSphereRadius,convexbody->m_ccdSweptSphereRadius,convexbody->m_ccdSweptSphereRadius);
|
||||
rayAabbMax += btVector3(convexbody->m_ccdSweptSphereRadius,convexbody->m_ccdSweptSphereRadius,convexbody->m_ccdSweptSphereRadius);
|
||||
float ccdRadius0 = convexbody->getCcdSweptSphereRadius();
|
||||
rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
|
||||
rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
|
||||
|
||||
float curHitFraction = 1.f; //is this available?
|
||||
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
|
||||
convexbody->m_ccdSweptSphereRadius,curHitFraction);
|
||||
convexbody->getCcdSweptSphereRadius(),curHitFraction);
|
||||
|
||||
raycastCallback.m_hitFraction = convexbody->m_hitFraction;
|
||||
raycastCallback.m_hitFraction = convexbody->getHitFraction();
|
||||
|
||||
btCollisionObject* concavebody = triBody;
|
||||
|
||||
ConcaveShape* triangleMesh = (ConcaveShape*) concavebody->m_collisionShape;
|
||||
ConcaveShape* triangleMesh = (ConcaveShape*) concavebody->getCollisionShape();
|
||||
|
||||
if (triangleMesh)
|
||||
{
|
||||
@@ -296,9 +297,9 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
|
||||
|
||||
|
||||
|
||||
if (raycastCallback.m_hitFraction < convexbody->m_hitFraction)
|
||||
if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
|
||||
{
|
||||
convexbody->m_hitFraction = raycastCallback.m_hitFraction;
|
||||
convexbody->setHitFraction( raycastCallback.m_hitFraction);
|
||||
return raycastCallback.m_hitFraction;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,8 +157,8 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
|
||||
|
||||
checkPenetrationDepthSolver();
|
||||
|
||||
btConvexShape* min0 = static_cast<btConvexShape*>(body0->m_collisionShape);
|
||||
btConvexShape* min1 = static_cast<btConvexShape*>(body1->m_collisionShape);
|
||||
btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
|
||||
btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
|
||||
|
||||
btGjkPairDetector::ClosestPointInput input;
|
||||
|
||||
@@ -170,8 +170,8 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
|
||||
|
||||
// input.m_maximumDistanceSquared = 1e30f;
|
||||
|
||||
input.m_transformA = body0->m_worldTransform;
|
||||
input.m_transformB = body1->m_worldTransform;
|
||||
input.m_transformA = body0->getWorldTransform();
|
||||
input.m_transformB = body1->getWorldTransform();
|
||||
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
m_gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
|
||||
@@ -190,14 +190,13 @@ float btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btC
|
||||
float resultFraction = 1.f;
|
||||
|
||||
|
||||
float squareMot0 = (col0->m_interpolationWorldTransform.getOrigin() - col0->m_worldTransform.getOrigin()).length2();
|
||||
float squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
|
||||
float squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
|
||||
|
||||
if (squareMot0 < col0->m_ccdSquareMotionThreshold &&
|
||||
squareMot0 < col0->m_ccdSquareMotionThreshold)
|
||||
if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
|
||||
squareMot1 < col1->getCcdSquareMotionThreshold())
|
||||
return resultFraction;
|
||||
|
||||
|
||||
|
||||
if (disableCcd)
|
||||
return 1.f;
|
||||
|
||||
@@ -212,26 +211,26 @@ float btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btC
|
||||
|
||||
/// Convex0 against sphere for Convex1
|
||||
{
|
||||
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->m_collisionShape);
|
||||
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
|
||||
|
||||
btSphereShape sphere1(col1->m_ccdSweptSphereRadius); //todo: allow non-zero sphere sizes, for better approximation
|
||||
btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
|
||||
btConvexCast::CastResult result;
|
||||
btVoronoiSimplexSolver voronoiSimplex;
|
||||
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
|
||||
///Simplification, one object is simplified as a sphere
|
||||
btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
|
||||
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
|
||||
if (ccd1.calcTimeOfImpact(col0->m_worldTransform,col0->m_interpolationWorldTransform,
|
||||
col1->m_worldTransform,col1->m_interpolationWorldTransform,result))
|
||||
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
|
||||
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
|
||||
{
|
||||
|
||||
//store result.m_fraction in both bodies
|
||||
|
||||
if (col0->m_hitFraction > result.m_fraction)
|
||||
col0->m_hitFraction = result.m_fraction;
|
||||
if (col0->getHitFraction()> result.m_fraction)
|
||||
col0->setHitFraction( result.m_fraction );
|
||||
|
||||
if (col1->m_hitFraction > result.m_fraction)
|
||||
col1->m_hitFraction = result.m_fraction;
|
||||
if (col1->getHitFraction() > result.m_fraction)
|
||||
col1->setHitFraction( result.m_fraction);
|
||||
|
||||
if (resultFraction > result.m_fraction)
|
||||
resultFraction = result.m_fraction;
|
||||
@@ -245,26 +244,26 @@ float btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btC
|
||||
|
||||
/// Sphere (for convex0) against Convex1
|
||||
{
|
||||
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->m_collisionShape);
|
||||
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
|
||||
|
||||
btSphereShape sphere0(col0->m_ccdSweptSphereRadius); //todo: allow non-zero sphere sizes, for better approximation
|
||||
btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
|
||||
btConvexCast::CastResult result;
|
||||
btVoronoiSimplexSolver voronoiSimplex;
|
||||
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
|
||||
///Simplification, one object is simplified as a sphere
|
||||
btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
|
||||
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
|
||||
if (ccd1.calcTimeOfImpact(col0->m_worldTransform,col0->m_interpolationWorldTransform,
|
||||
col1->m_worldTransform,col1->m_interpolationWorldTransform,result))
|
||||
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
|
||||
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
|
||||
{
|
||||
|
||||
//store result.m_fraction in both bodies
|
||||
|
||||
if (col0->m_hitFraction > result.m_fraction)
|
||||
col0->m_hitFraction = result.m_fraction;
|
||||
if (col0->getHitFraction() > result.m_fraction)
|
||||
col0->setHitFraction( result.m_fraction);
|
||||
|
||||
if (col1->m_hitFraction > result.m_fraction)
|
||||
col1->m_hitFraction = result.m_fraction;
|
||||
if (col1->getHitFraction() > result.m_fraction)
|
||||
col1->setHitFraction( result.m_fraction);
|
||||
|
||||
if (resultFraction > result.m_fraction)
|
||||
resultFraction = result.m_fraction;
|
||||
|
||||
@@ -48,8 +48,8 @@ btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* b
|
||||
m_body0(body0),
|
||||
m_body1(body1)
|
||||
{
|
||||
m_rootTransA = body0->m_worldTransform;
|
||||
m_rootTransB = body1->m_worldTransform;
|
||||
m_rootTransA = body0->getWorldTransform();
|
||||
m_rootTransB = body1->getWorldTransform();
|
||||
}
|
||||
|
||||
|
||||
@@ -81,8 +81,8 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
|
||||
//User can override friction and/or restitution
|
||||
if (gContactAddedCallback &&
|
||||
//and if either of the two bodies requires custom material
|
||||
((m_body0->m_collisionFlags & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
|
||||
(m_body1->m_collisionFlags & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
|
||||
((m_body0->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
|
||||
(m_body1->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
|
||||
{
|
||||
//experimental feature info, for per-triangle material etc.
|
||||
btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
|
||||
|
||||
@@ -17,10 +17,12 @@ subject to the following restrictions:
|
||||
#ifndef MANIFOLD_RESULT_H
|
||||
#define MANIFOLD_RESULT_H
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
|
||||
struct btCollisionObject;
|
||||
class btCollisionObject;
|
||||
class btPersistentManifold;
|
||||
class btManifoldPoint;
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
|
||||
|
||||
#include "LinearMath/btTransform.h"
|
||||
|
||||
typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1);
|
||||
|
||||
@@ -42,8 +42,8 @@ void btSimulationIslandManager::findUnions(btDispatcher* dispatcher)
|
||||
((colObj1) && ((colObj1)->mergesSimulationIslands())))
|
||||
{
|
||||
|
||||
m_unionFind.unite((colObj0)->m_islandTag1,
|
||||
(colObj1)->m_islandTag1);
|
||||
m_unionFind.unite((colObj0)->getIslandTag(),
|
||||
(colObj1)->getIslandTag());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -65,8 +65,8 @@ void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld
|
||||
{
|
||||
|
||||
btCollisionObject* collisionObject= (*i);
|
||||
collisionObject->m_islandTag1 = index;
|
||||
collisionObject->m_hitFraction = 1.f;
|
||||
collisionObject->setIslandTag(index);
|
||||
collisionObject->setHitFraction(1.f);
|
||||
index++;
|
||||
|
||||
}
|
||||
@@ -98,10 +98,10 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col
|
||||
|
||||
if (collisionObject->mergesSimulationIslands())
|
||||
{
|
||||
collisionObject->m_islandTag1 = m_unionFind.find(index);
|
||||
collisionObject->setIslandTag( m_unionFind.find(index) );
|
||||
} else
|
||||
{
|
||||
collisionObject->m_islandTag1 = -1;
|
||||
collisionObject->setIslandTag(-1);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
@@ -113,7 +113,7 @@ inline int getIslandId(const btPersistentManifold* lhs)
|
||||
int islandId;
|
||||
const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
|
||||
const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
|
||||
islandId= rcolObj0->m_islandTag1>=0?rcolObj0->m_islandTag1:rcolObj1->m_islandTag1;
|
||||
islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag();
|
||||
return islandId;
|
||||
|
||||
}
|
||||
@@ -158,13 +158,13 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
|
||||
int i = getUnionFind().getElement(idx).m_sz;
|
||||
|
||||
btCollisionObject* colObj0 = collisionObjects[i];
|
||||
if ((colObj0->m_islandTag1 != islandId) && (colObj0->m_islandTag1 != -1))
|
||||
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
|
||||
{
|
||||
printf("error in island management\n");
|
||||
}
|
||||
|
||||
assert((colObj0->m_islandTag1 == islandId) || (colObj0->m_islandTag1 == -1));
|
||||
if (colObj0->m_islandTag1 == islandId)
|
||||
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
if (colObj0->getIslandTag() == islandId)
|
||||
{
|
||||
if (colObj0->GetActivationState()== ACTIVE_TAG)
|
||||
{
|
||||
@@ -184,14 +184,14 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
|
||||
{
|
||||
int i = getUnionFind().getElement(idx).m_sz;
|
||||
btCollisionObject* colObj0 = collisionObjects[i];
|
||||
if ((colObj0->m_islandTag1 != islandId) && (colObj0->m_islandTag1 != -1))
|
||||
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
|
||||
{
|
||||
printf("error in island management\n");
|
||||
}
|
||||
|
||||
assert((colObj0->m_islandTag1 == islandId) || (colObj0->m_islandTag1 == -1));
|
||||
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
|
||||
if (colObj0->m_islandTag1 == islandId)
|
||||
if (colObj0->getIslandTag() == islandId)
|
||||
{
|
||||
colObj0->SetActivationState( ISLAND_SLEEPING );
|
||||
}
|
||||
@@ -205,14 +205,14 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
|
||||
int i = getUnionFind().getElement(idx).m_sz;
|
||||
|
||||
btCollisionObject* colObj0 = collisionObjects[i];
|
||||
if ((colObj0->m_islandTag1 != islandId) && (colObj0->m_islandTag1 != -1))
|
||||
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
|
||||
{
|
||||
printf("error in island management\n");
|
||||
}
|
||||
|
||||
assert((colObj0->m_islandTag1 == islandId) || (colObj0->m_islandTag1 == -1));
|
||||
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
|
||||
if (colObj0->m_islandTag1 == islandId)
|
||||
if (colObj0->getIslandTag() == islandId)
|
||||
{
|
||||
if ( colObj0->GetActivationState() == ISLAND_SLEEPING)
|
||||
{
|
||||
|
||||
@@ -57,11 +57,11 @@ void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,b
|
||||
btCollisionObject* boxObj = m_isSwapped? body0 : body1;
|
||||
|
||||
|
||||
btSphereShape* sphere0 = (btSphereShape*)sphereObj ->m_collisionShape;
|
||||
btSphereShape* sphere0 = (btSphereShape*)sphereObj->getCollisionShape();
|
||||
|
||||
btVector3 normalOnSurfaceB;
|
||||
btVector3 pOnBox,pOnSphere;
|
||||
btVector3 sphereCenter = sphereObj->m_worldTransform.getOrigin();
|
||||
btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin();
|
||||
btScalar radius = sphere0->getRadius();
|
||||
|
||||
float dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius);
|
||||
@@ -93,14 +93,14 @@ btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* box
|
||||
|
||||
btScalar margins;
|
||||
btVector3 bounds[2];
|
||||
btBoxShape* boxShape= (btBoxShape*)boxObj->m_collisionShape;
|
||||
btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape();
|
||||
|
||||
bounds[0] = -boxShape->getHalfExtents();
|
||||
bounds[1] = boxShape->getHalfExtents();
|
||||
|
||||
margins = boxShape->getMargin();//also add sphereShape margin?
|
||||
|
||||
const btTransform& m44T = boxObj->m_worldTransform;
|
||||
const btTransform& m44T = boxObj->getWorldTransform();
|
||||
|
||||
btVector3 boundsVec[2];
|
||||
btScalar fPenetration;
|
||||
@@ -209,7 +209,7 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject*
|
||||
n[4].setValue( 0.0f, 1.0f, 0.0f );
|
||||
n[5].setValue( 0.0f, 0.0f, 1.0f );
|
||||
|
||||
const btTransform& m44T = boxObj->m_worldTransform;
|
||||
const btTransform& m44T = boxObj->getWorldTransform();
|
||||
|
||||
// convert point in local space
|
||||
prel = m44T.invXform( sphereCenter);
|
||||
|
||||
@@ -44,10 +44,10 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
|
||||
if (!m_manifoldPtr)
|
||||
return;
|
||||
|
||||
btSphereShape* sphere0 = (btSphereShape*)col0->m_collisionShape;
|
||||
btSphereShape* sphere1 = (btSphereShape*)col1->m_collisionShape;
|
||||
btSphereShape* sphere0 = (btSphereShape*)col0->getCollisionShape();
|
||||
btSphereShape* sphere1 = (btSphereShape*)col1->getCollisionShape();
|
||||
|
||||
btVector3 diff = col0->m_worldTransform.getOrigin()- col1->m_worldTransform.getOrigin();
|
||||
btVector3 diff = col0->getWorldTransform().getOrigin()- col1->getWorldTransform().getOrigin();
|
||||
float len = diff.length();
|
||||
btScalar radius0 = sphere0->getRadius();
|
||||
btScalar radius1 = sphere1->getRadius();
|
||||
@@ -61,9 +61,9 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
|
||||
|
||||
btVector3 normalOnSurfaceB = diff / len;
|
||||
///point on A (worldspace)
|
||||
btVector3 pos0 = col0->m_worldTransform.getOrigin() - radius0 * normalOnSurfaceB;
|
||||
btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
|
||||
///point on B (worldspace)
|
||||
btVector3 pos1 = col1->m_worldTransform.getOrigin() + radius1* normalOnSurfaceB;
|
||||
btVector3 pos1 = col1->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
|
||||
|
||||
/// report a contact. internally this will be kept persistent, and contact reduction is done
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
|
||||
@@ -48,8 +48,8 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
|
||||
if (!m_manifoldPtr)
|
||||
return;
|
||||
|
||||
btSphereShape* sphere = (btSphereShape*)col0->m_collisionShape;
|
||||
btTriangleShape* triangle = (btTriangleShape*)col1->m_collisionShape;
|
||||
btSphereShape* sphere = (btSphereShape*)col0->getCollisionShape();
|
||||
btTriangleShape* triangle = (btTriangleShape*)col1->getCollisionShape();
|
||||
|
||||
/// report a contact. internally this will be kept persistent, and contact reduction is done
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
@@ -57,8 +57,8 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
|
||||
|
||||
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
|
||||
input.m_maximumDistanceSquared = 1e30f;//todo: tighter bounds
|
||||
input.m_transformA = col0->m_worldTransform;
|
||||
input.m_transformB = col1->m_worldTransform;
|
||||
input.m_transformA = col0->getWorldTransform();
|
||||
input.m_transformB = col1->getWorldTransform();
|
||||
|
||||
detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user