One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.

Also did some work on improving the constraint solver.
This commit is contained in:
ejcoumans
2006-11-02 03:42:53 +00:00
parent 82ba30caa6
commit 4050da0e2f
34 changed files with 485 additions and 265 deletions

View File

@@ -89,7 +89,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0)
{
btVector3 color(255,255,0);
btTransform& tr = ob->m_worldTransform;
btTransform& tr = ob->getWorldTransform();
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
@@ -105,14 +105,14 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
if (m_convexBody->m_collisionShape->isConvex())
if (m_convexBody->getCollisionShape()->isConvex())
{
btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
tm.setMargin(m_collisionMarginTriangle);
btCollisionShape* tmpShape = ob->m_collisionShape;
ob->m_collisionShape = &tm;
btCollisionShape* tmpShape = ob->getCollisionShape();
ob->setCollisionShape( &tm );
btCollisionAlgorithm* colAlgo = ci.m_dispatcher->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
@@ -124,7 +124,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
delete colAlgo;
ob->m_collisionShape = tmpShape;
ob->setCollisionShape( tmpShape );
}
@@ -142,8 +142,8 @@ void btConvexTriangleCallback::setTimeStepAndCounters(float collisionMarginTrian
//recalc aabbs
btTransform convexInTriangleSpace;
convexInTriangleSpace = m_triBody->m_worldTransform.inverse() * m_convexBody->m_worldTransform;
btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->m_collisionShape);
convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_convexBody->getWorldTransform();
btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
float extraMargin = collisionMarginTriangle;
@@ -167,14 +167,14 @@ void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* bod
btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
if (triBody->m_collisionShape->isConcave())
if (triBody->getCollisionShape()->isConcave())
{
btCollisionObject* triOb = triBody;
ConcaveShape* concaveShape = static_cast<ConcaveShape*>( triOb->m_collisionShape);
ConcaveShape* concaveShape = static_cast<ConcaveShape*>( triOb->getCollisionShape());
if (convexBody->m_collisionShape->isConvex())
if (convexBody->getCollisionShape()->isConvex())
{
float collisionMarginTriangle = concaveShape->getMargin();
@@ -207,8 +207,8 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
//only perform CCD above a certain threshold, this prevents blocking on the long run
//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
float squareMot0 = (convexbody->m_interpolationWorldTransform.getOrigin() - convexbody->m_worldTransform.getOrigin()).length2();
if (squareMot0 < convexbody->m_ccdSquareMotionThreshold)
float squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
{
return 1.f;
}
@@ -217,9 +217,9 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
//todo: only do if the motion exceeds the 'radius'
btTransform triInv = triBody->m_worldTransform.inverse();
btTransform convexFromLocal = triInv * convexbody->m_worldTransform;
btTransform convexToLocal = triInv * convexbody->m_interpolationWorldTransform;
btTransform triInv = triBody->getWorldTransform().inverse();
btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
struct LocalTriangleSphereCastCallback : public btTriangleCallback
{
@@ -270,24 +270,25 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
if (triBody->m_collisionShape->isConcave())
if (triBody->getCollisionShape()->isConcave())
{
btVector3 rayAabbMin = convexFromLocal.getOrigin();
rayAabbMin.setMin(convexToLocal.getOrigin());
btVector3 rayAabbMax = convexFromLocal.getOrigin();
rayAabbMax.setMax(convexToLocal.getOrigin());
rayAabbMin -= btVector3(convexbody->m_ccdSweptSphereRadius,convexbody->m_ccdSweptSphereRadius,convexbody->m_ccdSweptSphereRadius);
rayAabbMax += btVector3(convexbody->m_ccdSweptSphereRadius,convexbody->m_ccdSweptSphereRadius,convexbody->m_ccdSweptSphereRadius);
float ccdRadius0 = convexbody->getCcdSweptSphereRadius();
rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
float curHitFraction = 1.f; //is this available?
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
convexbody->m_ccdSweptSphereRadius,curHitFraction);
convexbody->getCcdSweptSphereRadius(),curHitFraction);
raycastCallback.m_hitFraction = convexbody->m_hitFraction;
raycastCallback.m_hitFraction = convexbody->getHitFraction();
btCollisionObject* concavebody = triBody;
ConcaveShape* triangleMesh = (ConcaveShape*) concavebody->m_collisionShape;
ConcaveShape* triangleMesh = (ConcaveShape*) concavebody->getCollisionShape();
if (triangleMesh)
{
@@ -296,9 +297,9 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
if (raycastCallback.m_hitFraction < convexbody->m_hitFraction)
if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
{
convexbody->m_hitFraction = raycastCallback.m_hitFraction;
convexbody->setHitFraction( raycastCallback.m_hitFraction);
return raycastCallback.m_hitFraction;
}
}