One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.

Also did some work on improving the constraint solver.
This commit is contained in:
ejcoumans
2006-11-02 03:42:53 +00:00
parent 82ba30caa6
commit 4050da0e2f
34 changed files with 485 additions and 265 deletions

View File

@@ -42,8 +42,8 @@ void btSimulationIslandManager::findUnions(btDispatcher* dispatcher)
((colObj1) && ((colObj1)->mergesSimulationIslands())))
{
m_unionFind.unite((colObj0)->m_islandTag1,
(colObj1)->m_islandTag1);
m_unionFind.unite((colObj0)->getIslandTag(),
(colObj1)->getIslandTag());
}
}
}
@@ -65,8 +65,8 @@ void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld
{
btCollisionObject* collisionObject= (*i);
collisionObject->m_islandTag1 = index;
collisionObject->m_hitFraction = 1.f;
collisionObject->setIslandTag(index);
collisionObject->setHitFraction(1.f);
index++;
}
@@ -98,10 +98,10 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col
if (collisionObject->mergesSimulationIslands())
{
collisionObject->m_islandTag1 = m_unionFind.find(index);
collisionObject->setIslandTag( m_unionFind.find(index) );
} else
{
collisionObject->m_islandTag1 = -1;
collisionObject->setIslandTag(-1);
}
index++;
}
@@ -113,7 +113,7 @@ inline int getIslandId(const btPersistentManifold* lhs)
int islandId;
const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
islandId= rcolObj0->m_islandTag1>=0?rcolObj0->m_islandTag1:rcolObj1->m_islandTag1;
islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag();
return islandId;
}
@@ -158,13 +158,13 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->m_islandTag1 != islandId) && (colObj0->m_islandTag1 != -1))
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
printf("error in island management\n");
}
assert((colObj0->m_islandTag1 == islandId) || (colObj0->m_islandTag1 == -1));
if (colObj0->m_islandTag1 == islandId)
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
if (colObj0->GetActivationState()== ACTIVE_TAG)
{
@@ -184,14 +184,14 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->m_islandTag1 != islandId) && (colObj0->m_islandTag1 != -1))
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
printf("error in island management\n");
}
assert((colObj0->m_islandTag1 == islandId) || (colObj0->m_islandTag1 == -1));
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->m_islandTag1 == islandId)
if (colObj0->getIslandTag() == islandId)
{
colObj0->SetActivationState( ISLAND_SLEEPING );
}
@@ -205,14 +205,14 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->m_islandTag1 != islandId) && (colObj0->m_islandTag1 != -1))
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
printf("error in island management\n");
}
assert((colObj0->m_islandTag1 == islandId) || (colObj0->m_islandTag1 == -1));
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->m_islandTag1 == islandId)
if (colObj0->getIslandTag() == islandId)
{
if ( colObj0->GetActivationState() == ISLAND_SLEEPING)
{