One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
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@@ -86,7 +86,7 @@ public:
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btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver=0);
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///this btDiscreteDynamicsWorld will create and own dispatcher, pairCache and constraintSolver, and deletes it in the destructor.
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btDiscreteDynamicsWorld();
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btDiscreteDynamicsWorld(btConstraintSolver* constraintSolver = 0);
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virtual ~btDiscreteDynamicsWorld();
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@@ -136,6 +136,7 @@ public:
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void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
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virtual void setConstraintSolver(btConstraintSolver* solver);
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};
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