One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
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@@ -19,6 +19,8 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
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class btTypedConstraint;
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class btRaycastVehicle;
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class btConstraintSolver;
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///btDynamicsWorld is the baseclass for several dynamics implementation, basic, discrete, parallel, and continuous
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class btDynamicsWorld : public btCollisionWorld
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@@ -65,6 +67,8 @@ class btDynamicsWorld : public btCollisionWorld
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virtual void removeRigidBody(btRigidBody* body) = 0;
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virtual void setConstraintSolver(btConstraintSolver* solver) = 0;
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};
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#endif //BT_DYNAMICS_WORLD_H
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