One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
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@@ -77,6 +77,8 @@ public:
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void synchronizeMotionStates();
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virtual void setConstraintSolver(btConstraintSolver* solver);
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};
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#endif //BT_SIMPLE_DYNAMICS_WORLD_H
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