One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.

Also did some work on improving the constraint solver.
This commit is contained in:
ejcoumans committed 2006-11-02 03:42:53 +00:00
1 parent 82ba30caa6
commit 4050da0e2f
34 files changed
+484 -264

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@@ -11,6 +11,7 @@
#include "LinearMath/btVector3.h"
#include "btRaycastVehicle.h"
#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h"
#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h"
#include "LinearMath/btQuaternion.h"
@@ -23,7 +24,7 @@
static btRigidBody s_fixedObject( 0,btTransform(btQuaternion(0,0,0,1)),0);
static btRigidBody s_fixedObject( 0,0,0);
btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
:m_vehicleRaycaster(raycaster),