One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
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@@ -11,6 +11,7 @@
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#include "LinearMath/btVector3.h"
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#include "btRaycastVehicle.h"
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#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h"
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#include "LinearMath/btQuaternion.h"
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@@ -23,7 +24,7 @@
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static btRigidBody s_fixedObject( 0,btTransform(btQuaternion(0,0,0,1)),0);
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static btRigidBody s_fixedObject( 0,0,0);
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btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
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:m_vehicleRaycaster(raycaster),
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