people are actually using this internal API, add a new one and keep old one backward compatible
b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3 is the new one, b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2 old
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@@ -18,7 +18,9 @@ B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMain
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(void* guiHelperPtr);
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//create a shared memory physics server, with a DummyGUIHelper (no graphics)
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr, int sharedMemoryKey);
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr);
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//create a shared memory physics server, with a DummyGUIHelper (no graphics) and allow to set shared memory key
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3(void* guiHelperPtr, int sharedMemoryKey);
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///ignore the following APIs, they are for internal use for example browser
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void b3InProcessRenderSceneInternal(b3PhysicsClientHandle clientHandle);
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