revert floor.obj test file, load it by default in TinyRenderer/main.cpp
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@@ -81,7 +81,7 @@ int main(int argc, char* argv[])
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int textureWidth = gWidth;
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int textureHeight = gHeight;
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TinyRenderObjectData renderData(textureWidth, textureHeight, "african_head/african_head.obj");//floor.obj");
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TinyRenderObjectData renderData(textureWidth, textureHeight, "floor.obj");
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