revert floor.obj test file, load it by default in TinyRenderer/main.cpp
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@@ -10,4 +10,4 @@ newmtl floor
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Ks 0.0000 0.0000 0.0000
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Ks 0.0000 0.0000 0.0000
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Ke 0.0000 0.0000 0.0000
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Ke 0.0000 0.0000 0.0000
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map_Ka floor_diffuse.jpg
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map_Ka floor_diffuse.jpg
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map_Kd cube.tga
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map_Kd floor_diffuse.jpg
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@@ -6,9 +6,9 @@ v 1 -1 1
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v -1 -1 1
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v -1 -1 1
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vt 0 0
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vt 0 0
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vt .25 0
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vt 1 0
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vt .25 .25
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vt 1 1
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vt 0 .25
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vt 0 1
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vn 0 1 0
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vn 0 1 0
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usemtl floor
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usemtl floor
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Binary file not shown.
@@ -81,7 +81,7 @@ int main(int argc, char* argv[])
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int textureWidth = gWidth;
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int textureWidth = gWidth;
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int textureHeight = gHeight;
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int textureHeight = gHeight;
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TinyRenderObjectData renderData(textureWidth, textureHeight, "african_head/african_head.obj");//floor.obj");
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TinyRenderObjectData renderData(textureWidth, textureHeight, "floor.obj");
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