need to register 'triangle sphere' collision algorithm with types in right order.

Thanks Stephen Marshall for pointing this out.
This commit is contained in:
ejcoumans
2007-06-22 17:40:57 +00:00
parent 980f03dc3d
commit 40a6009342

View File

@@ -408,7 +408,7 @@ void CcdPhysicsDemo::initPhysics()
dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,new btSphereTriangleCollisionAlgorithm::CreateFunc);
btSphereTriangleCollisionAlgorithm::CreateFunc* triangleSphereCF = new btSphereTriangleCollisionAlgorithm::CreateFunc;
triangleSphereCF->m_swapped = true;
dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,triangleSphereCF);
dispatcher->registerCollisionCreateFunc(TRIANGLE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,triangleSphereCF);
#endif //REGISTER_CUSTOM_COLLISION_ALGORITHM
#ifdef COMPARE_WITH_QUICKSTEP