add Thomas Jacobsen / position based dynamics cloth constraint solver
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@@ -4,11 +4,12 @@
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struct ExplicitEuler
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{
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static void computeForces(struct CpuSoftClothDemoInternalData* data, char* vtx, int vertexStride, float dt);
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static void integrateExplicitEuler(struct CpuSoftClothDemoInternalData* data, char* vtx, int vertexStride,float dt);
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static void computeGravityForces(struct CpuSoftClothDemoInternalData* clothData, char* vtx, int vertexStride, float dt);
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static void computeSpringForces(struct CpuSoftClothDemoInternalData* clothData, char* vertexPositions, int vertexStride, float dt);
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static void solveConstraints(struct CpuSoftClothDemoInternalData* data, char* vtx, int vertexStride,float dt);
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static void integrateExplicitEuler(struct CpuSoftClothDemoInternalData* clothData, char* vtx, int vertexStride,float dt);
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static void solveConstraints(struct CpuSoftClothDemoInternalData* clothData, char* vtx, int vertexStride,float dt);
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};
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