+ CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true; (see Demos/Benchmarks/Benchmark4 (convex objects falling down) + Fix for plane drawing (just wire-frame) + Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used) + replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts + Some fixes in GJK penetration depth normal direction (broken in a previous commit) + fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly + allow debug drawing to debug btContinuousConvexCollision + add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
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@@ -557,8 +557,8 @@ void HfFluidDemo_GL_ShapeDrawer::drawShadow(btScalar* m,const btVector3& extrus
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glBegin(GL_QUADS);
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for(int i=0;i<sc->m_edges.size();++i)
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{
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const btScalar d=dot(sc->m_edges[i].n[0],extrusion);
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if((d*dot(sc->m_edges[i].n[1],extrusion))<0)
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const btScalar d=btDot(sc->m_edges[i].n[0],extrusion);
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if((d*btDot(sc->m_edges[i].n[1],extrusion))<0)
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{
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const int q= d<0?1:0;
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const btVector3& a= hull->getVertexPointer()[sc->m_edges[i].v[q]];
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