+ CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true; (see Demos/Benchmarks/Benchmark4 (convex objects falling down) + Fix for plane drawing (just wire-frame) + Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used) + replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts + Some fixes in GJK penetration depth normal direction (broken in a previous commit) + fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly + allow debug drawing to debug btContinuousConvexCollision + add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
This commit is contained in:
@@ -69,7 +69,7 @@ m_ownManifold (false),
|
||||
m_manifoldPtr(mf),
|
||||
m_lowLevelOfDetail(false),
|
||||
#ifdef USE_SEPDISTANCE_UTIL2
|
||||
,m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
|
||||
m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
|
||||
(static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
|
||||
#endif
|
||||
m_numPerturbationIterations(numPerturbationIterations),
|
||||
|
||||
@@ -31,7 +31,8 @@ class btConvexPenetrationDepthSolver;
|
||||
///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
|
||||
///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
|
||||
///for certain pairs that have a small size ratio
|
||||
///#define USE_SEPDISTANCE_UTIL2 1
|
||||
|
||||
#define USE_SEPDISTANCE_UTIL2 1
|
||||
|
||||
///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
|
||||
///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
|
||||
|
||||
@@ -102,7 +102,8 @@ btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefault
|
||||
int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
|
||||
int sl = sizeof(btConvexSeparatingDistanceUtil);
|
||||
sl = sizeof(btGjkPairDetector);
|
||||
int collisionAlgorithmMaxElementSize = btMax(maxSize,maxSize2);
|
||||
int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
|
||||
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
|
||||
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
|
||||
|
||||
if (constructionInfo.m_stackAlloc)
|
||||
|
||||
@@ -27,6 +27,7 @@ struct btDefaultCollisionConstructionInfo
|
||||
btPoolAllocator* m_collisionAlgorithmPool;
|
||||
int m_defaultMaxPersistentManifoldPoolSize;
|
||||
int m_defaultMaxCollisionAlgorithmPoolSize;
|
||||
int m_customCollisionAlgorithmMaxElementSize;
|
||||
int m_defaultStackAllocatorSize;
|
||||
int m_useEpaPenetrationAlgorithm;
|
||||
|
||||
@@ -36,6 +37,7 @@ struct btDefaultCollisionConstructionInfo
|
||||
m_collisionAlgorithmPool(0),
|
||||
m_defaultMaxPersistentManifoldPoolSize(4096),
|
||||
m_defaultMaxCollisionAlgorithmPoolSize(4096),
|
||||
m_customCollisionAlgorithmMaxElementSize(0),
|
||||
m_defaultStackAllocatorSize(0),
|
||||
m_useEpaPenetrationAlgorithm(true)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user