+ CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true; (see Demos/Benchmarks/Benchmark4 (convex objects falling down) + Fix for plane drawing (just wire-frame) + Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used) + replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts + Some fixes in GJK penetration depth normal direction (broken in a previous commit) + fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly + allow debug drawing to debug btContinuousConvexCollision + add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
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@@ -27,6 +27,7 @@ struct btDefaultCollisionConstructionInfo
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btPoolAllocator* m_collisionAlgorithmPool;
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int m_defaultMaxPersistentManifoldPoolSize;
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int m_defaultMaxCollisionAlgorithmPoolSize;
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int m_customCollisionAlgorithmMaxElementSize;
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int m_defaultStackAllocatorSize;
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int m_useEpaPenetrationAlgorithm;
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@@ -36,6 +37,7 @@ struct btDefaultCollisionConstructionInfo
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m_collisionAlgorithmPool(0),
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m_defaultMaxPersistentManifoldPoolSize(4096),
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m_defaultMaxCollisionAlgorithmPoolSize(4096),
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m_customCollisionAlgorithmMaxElementSize(0),
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m_defaultStackAllocatorSize(0),
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m_useEpaPenetrationAlgorithm(true)
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{
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