+ CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true; (see Demos/Benchmarks/Benchmark4 (convex objects falling down) + Fix for plane drawing (just wire-frame) + Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used) + replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts + Some fixes in GJK penetration depth normal direction (broken in a previous commit) + fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly + allow debug drawing to debug btContinuousConvexCollision + add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
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@@ -370,8 +370,8 @@ public:
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}
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btVector3 angularVelocity(const btVector3& rpos) const
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{
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if(m_rigid) return(cross(m_rigid->getAngularVelocity(),rpos));
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if(m_soft) return(cross(m_soft->m_av,rpos));
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if(m_rigid) return(btCross(m_rigid->getAngularVelocity(),rpos));
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if(m_soft) return(btCross(m_soft->m_av,rpos));
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return(btVector3(0,0,0));
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}
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btVector3 angularVelocity() const
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