remove Extras/obsolete/quickstep
improve serialization based on feedback: make it easier to serialize a single object, or single shape, or single bvh. Modified Bullet/Demos/ConcaveDemo to use btSerializer to serialize the btOptimizedBvh (or optionally the trimesh+bvh) You can also serialize trimesh without BVH, use: serializer->setSerializationFlags(BT_SERIALIZE_NO_BVH);// or BT_SERIALIZE_NO_TRIANGLEINFOMAP
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@@ -1382,9 +1382,7 @@ void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
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btCollisionObject* colObj = m_collisionObjects[i];
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if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
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{
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btChunk* chunk = serializer->allocate(colObj->calculateSerializeBufferSize(),1);
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const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
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serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,colObj);
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colObj->serializeSingleObject(serializer);
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}
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}
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@@ -1399,11 +1397,7 @@ void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
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if (!serializedShapes.find(shape))
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{
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serializedShapes.insert(shape,shape);
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//serialize all collision shapes
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int len = shape->calculateSerializeBufferSize();
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btChunk* chunk = serializer->allocate(len,1);
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const char* structType = shape->serialize(chunk->m_oldPtr, serializer);
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serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,shape);
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shape->serializeSingleShape(serializer);
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}
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}
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@@ -1412,6 +1406,8 @@ void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
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void btCollisionWorld::serialize(btSerializer* serializer)
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{
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serializer->startSerialization();
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serializeCollisionObjects(serializer);
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